Posted March 18, 2010
A game you feel bad having forgot about it's so unique and enjoyable. Changed my mind about what a game could be with it's original release. Think before you do, was not a hugely popular approach to game design in my experience prior to Another World. Every solution, once you figure it out, makes sense rather than the "Oh, you have to slap the unicorn first." solution many others games had to digress to.