Posted July 15, 2024
Update 1.46 (September 16, 2024)
Performance Improvements
• Reduced some of the stuttering that occurs from explosions
• Made room culling more efficient
• Made some objects become disabled on lower effect quality settings
• Reduced persistent sound calls
• Made physics object code more efficient
• Made light object code more efficient
• Made corpse culling more accurate
• Made escalators move objects more efficiently in subway levels
• Improved performance in “The CEO” level
• Made tentacle behaviour more optimal
• Made objects floating in liquid more optimal
• Reduced polygon detail on city buildings
• Simplified colliders on many objects
• Made player movement slightly more optimal
• Made fire slightly more optimal
Gameplay Tweaks
• Added preview nodes to world map
• Added a small assist mode icon next to the timer
• Made the final section of “Rooftop Rampage” a little easier
Bug Fixes
• Fixed snake kicking lock bug (AF-254)
• Fixed pipes blocking doors in various levels
• Fixed the scaling on some pipe objects
• Fixed an issue with bomb head enemies not always exploding when shot in the head
• Fixed missing scorch marks from explosions
• Fixed an issue with the “O” button opening the Steam overlay
Update 1.42 (September 02, 2024) • Reduced some of the stuttering that occurs from explosions
• Made room culling more efficient
• Made some objects become disabled on lower effect quality settings
• Reduced persistent sound calls
• Made physics object code more efficient
• Made light object code more efficient
• Made corpse culling more accurate
• Made escalators move objects more efficiently in subway levels
• Improved performance in “The CEO” level
• Made tentacle behaviour more optimal
• Made objects floating in liquid more optimal
• Reduced polygon detail on city buildings
• Simplified colliders on many objects
• Made player movement slightly more optimal
• Made fire slightly more optimal
Gameplay Tweaks
• Added preview nodes to world map
• Added a small assist mode icon next to the timer
• Made the final section of “Rooftop Rampage” a little easier
Bug Fixes
• Fixed snake kicking lock bug (AF-254)
• Fixed pipes blocking doors in various levels
• Fixed the scaling on some pipe objects
• Fixed an issue with bomb head enemies not always exploding when shot in the head
• Fixed missing scorch marks from explosions
• Fixed an issue with the “O” button opening the Steam overlay
Performance Improvements
• Made lights fade with distance to improve performance in large, open levels.
• Removed a slow user interface call.
• Fixed batching settings for many level objects to reduce draw calls.
• Made specimen tanks more efficient when breaking.
• Made broken door fragment colliders simpler.
• Fixed more objects’ batching and occlusion settings to reduce draw call count
• Removed some unnecessary script methods
• Adjust lighting and shadow settings
• Reduced the mesh detail on all pipes
• Reduced some unnecessary object detail in “The Sludge Baron” level
• Fixed slow methods in the weapon glint logic
• Fixed unnecessary IK solver calls on gimps
• Added culling to dynamic bone objects (eg. wobbly ears and hair)
• Made crossbow bolts and pierced corpses more stable
• Various minor performance tweaks and fixes.
Bug Fixes
• Fixed an issue with a building turning invisible during “Pork Braai”
• Fixed peeing guy continuing to pee after death in “The Stairwell”
• Fixed an issue with the final story level not being accessible if exiting early
• Fixed incorrect and overlapping “all shoes unlocked” text in the UI
• Fixed “best time” text being covered by a UI element in certain languages
• Fixed pause menu scaling for 32:9 aspect ratio
• Fixed selected shoe HUD text moving onto the next line (affected Japanese translations)
• Fixed train doors not always opening on arrival
• Fixed sniper tower disappearing when shot
• Fixed an issue with map book level buttons not always deselecting properly
Balancing/Gameplay
• Made sliding propane tanks only do half damage to the player.
• Made Potshots level a little easier to navigate.
• Made the sniper enemy and “Potshots” level more forgiving
Update 1.4 (July 15, 2024) • Made lights fade with distance to improve performance in large, open levels.
• Removed a slow user interface call.
• Fixed batching settings for many level objects to reduce draw calls.
• Made specimen tanks more efficient when breaking.
• Made broken door fragment colliders simpler.
• Fixed more objects’ batching and occlusion settings to reduce draw call count
• Removed some unnecessary script methods
• Adjust lighting and shadow settings
• Reduced the mesh detail on all pipes
• Reduced some unnecessary object detail in “The Sludge Baron” level
• Fixed slow methods in the weapon glint logic
• Fixed unnecessary IK solver calls on gimps
• Added culling to dynamic bone objects (eg. wobbly ears and hair)
• Made crossbow bolts and pierced corpses more stable
• Various minor performance tweaks and fixes.
Bug Fixes
• Fixed an issue with a building turning invisible during “Pork Braai”
• Fixed peeing guy continuing to pee after death in “The Stairwell”
• Fixed an issue with the final story level not being accessible if exiting early
• Fixed incorrect and overlapping “all shoes unlocked” text in the UI
• Fixed “best time” text being covered by a UI element in certain languages
• Fixed pause menu scaling for 32:9 aspect ratio
• Fixed selected shoe HUD text moving onto the next line (affected Japanese translations)
• Fixed train doors not always opening on arrival
• Fixed sniper tower disappearing when shot
• Fixed an issue with map book level buttons not always deselecting properly
Balancing/Gameplay
• Made sliding propane tanks only do half damage to the player.
• Made Potshots level a little easier to navigate.
• Made the sniper enemy and “Potshots” level more forgiving
• Fixed the layout of the pause menu UI so that it works with 21:9 aspect ratio.
• Fixed visual issues across several levels.
• Fixed missing zipline sounds.
• Made specimen tank specimens work with big head effects.
• Made tweaks to rooftop jumps so they are easier to land.
• Improved French localization
• Fixed visual issues across several levels.
• Fixed missing zipline sounds.
• Made specimen tank specimens work with big head effects.
• Made tweaks to rooftop jumps so they are easier to land.
• Improved French localization
Post edited September 16, 2024 by Berzerk2k2