Posted April 21, 2012
*spoiler alert*
If you don't know what elementor is, skip this thread until you do. :)
*aight, carry on*
So, anyone have the skinny on how elementor works?
I found some vague explanations at the end of some walkthroughs but I really don't get it.
I've got a bunch of CCs and I have one level7 (full) beetle of almost every color but I still can't really get any awesome magic out of it. The loose mystech still outperforms my best try at elementor.
So maybe it would be a good idea to try to figure out exactly how it is supposed to work.
I found out that:
Each color corresponds to a different magic, each character in the game is "specialised" in one type of magic, giving a character "his" type of magic gives better performance.
Each color (each magic type) has an opposite color, except for white (bane) which is basically neutral. On the elementor grid, opposite colors are opposite on the grid.
The exception is Psy-magic, which has obsidian color, and does not seem to have any particular party member it is associated with, and does not seem to have a specific place on the grid, similar to cobalt crawlers.
Basics:
A) Feeding a flower petal to a beatle will incrase it's level to a maximum of 7
B) The pattern on each beetle indicates what parts light up on the grid when placed in the function spot of the elementor host.
C) You can't put beetles of opposite color on the grid.
D) Starting with an empty pattern at level 1, each level adds a line to it's pattern: so a level 5 beetle will have four lines, activating 4 grid positions around the edges, (the center white one is always active except for a level 1 beetle)
E) CC's fit everywhere on the grid, and are special case, since they are compatible with any of the colors
------------
It seems that lower-level patterns under level 4 will never have opposite grid positions activated. This would mean that (only) every beetle above level 4 placed on the function spot activates at least one spot that can't be filled with the proper beetle because of (B) and (C)
It's interesting to note that, when adding levels to beetles, the lines will actually shift on the pattern (but the beetles that are activated will never change)
------------
Guesses for getting best performance from the function beetle:
I'm assuming higher level is better, but maybe the "lower level" patterns are actually better since you don't activate contrasting positions.
Guesses for getting best performance from grid beetles:
It seems beetles do best when they are placed on their own color on the grid.
It seems that higher level beetles give better results, but the pattern doesn't seem to matter for grid beetles(?)
------------
I tried filling my elementor as follows:
level 7 beetle in the function (activating all positions)
1 level 7 beetle on bane(white) in the grid,
1 level 6 beetle on the grid-position of the function beetle.
2 level 7 beetles filling non-opposing colors
the 3 grid colors are filled with cobalt 3 crawlers.
Best I got was a Freeze Cubist (which seemed to be doing area damage, maybe because of CC?)
If you don't know what elementor is, skip this thread until you do. :)
*aight, carry on*
So, anyone have the skinny on how elementor works?
I found some vague explanations at the end of some walkthroughs but I really don't get it.
I've got a bunch of CCs and I have one level7 (full) beetle of almost every color but I still can't really get any awesome magic out of it. The loose mystech still outperforms my best try at elementor.
So maybe it would be a good idea to try to figure out exactly how it is supposed to work.
I found out that:
Each color corresponds to a different magic, each character in the game is "specialised" in one type of magic, giving a character "his" type of magic gives better performance.
Each color (each magic type) has an opposite color, except for white (bane) which is basically neutral. On the elementor grid, opposite colors are opposite on the grid.
The exception is Psy-magic, which has obsidian color, and does not seem to have any particular party member it is associated with, and does not seem to have a specific place on the grid, similar to cobalt crawlers.
Basics:
A) Feeding a flower petal to a beatle will incrase it's level to a maximum of 7
B) The pattern on each beetle indicates what parts light up on the grid when placed in the function spot of the elementor host.
C) You can't put beetles of opposite color on the grid.
D) Starting with an empty pattern at level 1, each level adds a line to it's pattern: so a level 5 beetle will have four lines, activating 4 grid positions around the edges, (the center white one is always active except for a level 1 beetle)
E) CC's fit everywhere on the grid, and are special case, since they are compatible with any of the colors
------------
It seems that lower-level patterns under level 4 will never have opposite grid positions activated. This would mean that (only) every beetle above level 4 placed on the function spot activates at least one spot that can't be filled with the proper beetle because of (B) and (C)
It's interesting to note that, when adding levels to beetles, the lines will actually shift on the pattern (but the beetles that are activated will never change)
------------
Guesses for getting best performance from the function beetle:
I'm assuming higher level is better, but maybe the "lower level" patterns are actually better since you don't activate contrasting positions.
Guesses for getting best performance from grid beetles:
It seems beetles do best when they are placed on their own color on the grid.
It seems that higher level beetles give better results, but the pattern doesn't seem to matter for grid beetles(?)
------------
I tried filling my elementor as follows:
level 7 beetle in the function (activating all positions)
1 level 7 beetle on bane(white) in the grid,
1 level 6 beetle on the grid-position of the function beetle.
2 level 7 beetles filling non-opposing colors
the 3 grid colors are filled with cobalt 3 crawlers.
Best I got was a Freeze Cubist (which seemed to be doing area damage, maybe because of CC?)