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Patch 1.9 (February 12, 2024)
• Added a new ‘Very Easy’ difficulty preset.
• Implemented a toggle mode for leaning.
• Increased the ‘Very Large’ subtitle font size.
• Disabled camera shake when ‘Reduced Camera Motion’ is enabled.
• Improved the aesthetics and readability of some of the photos.
• Resolved an issue where the player could get locked inside the torch state when the use item toggle mode was enabled.
• Fixed a bug where the fuse interact icon would appear when aiming a fuse at certain entities in the Officer Hub.
• Sorted out an issue that made it difficult to earn the ‘Toot Sweet’ achievement when playing on 120 FPS.
Patch 1.8 (January 08, 2024)
Accessibility settings

• Closed Captions
• Subtitle Directional Indicators
• Reduced Camera Motion
• Aim Assist
• Reduced Weapon Sway
• Reduced Enemy Perception
• Non-Aggressive Rats
• Lock Code Quick Access
• Physics Interaction Mode
• Sprint Mode
• Aim/Use Item Mode
• Reload Weapon Mode
• Charge Flashlight Mode
• Check Health Mode

Misc

• Added a preview of subtitles in the subtitle options menu.
• Fixed various minor navigation and UI-related issues in the main and pause menus.
• Fixed a bug preventing the triggering of the “Toot Sweet” achievement.
• Resolved an issue causing physics interaction to feel sluggish at 120 FPS.
• Fixed multiple localization-related UI issues in the inventory.
• Fixed an issue where the Stalker could spawn too early, and would ignore the player after doing so.
• Added an option to the main menu to hide the default crosshair.
• Added an option to the main menu to use simple interact icons instead of the default, detailed ones.
• Fixed a bug where the left hand could be out of view when the inventory was open.
• Resolved an issue where the player could get stuck near the stairs in the Arena.
• Enabled the ability to equip/unequip the lantern while aiming the revolver.
• Fixed a visual bug with the water in the Flooded Storage on certain platforms.
• Improved leaning mechanics while aiming the shotgun.
• Resolved an issue where a torch would sometimes be dropped immediately after equipping it.
• Fixed a bug where the Stalker could try to reach an unreachable position when retreating in the Arena.
• Made minor improvements to the storage box UI.
• Fixed a couple of item description typos.
• Resolved issue where the crate outside Administration couldn’t be broken.
• Prevented the triggering of any achievements in the Training Grounds.
• Made aiming vertically with the revolver and shotgun snappier and smoother.
• Fixed a bug where the lantern would unequip when entering the reload state.
• Addressed portal culling issues near the Pillbox in Maintenance.
• Fixed an issue where the crafting hint could appear even after receiving it in the Trenches.
• Corrected broken geometry in one of the broken desk assets.
• Fixed a few shotgun animation bugs, including position popping during reloading.
• Made the notes grouping label in the notes tab of the inventory more attention grabbing.
• Fixed a bug where the equip gun hint would appear when interacting with the revolver while it was locked inside a locker.
• Resolved an issue where the player could get stuck if they walked backwards while interacting with the boulder at the very end of the final corridor in the Arena.
• Fixed an issue where the camera aspect could end up being incorrect after loading a save.
• Fixed a rare crash caused by getting a script build error with no script window present.
• Fixed a bug where the game would not load add ons for the main story.
• Resolved an issue where the trap in the cell next to the Prisoner could trigger upon entering the map.
• Sorted out annoying player collision on some cloth piles in the Trenches.
Patch 1.6 (October 25, 2023)
The new update comes with TWO completely new game modes:

• Shell Shock Mode: For the most Hardcore experience - a true test of guts.
• Custom Mode: Customize your experience with 30+ settings and parameters.

Some of the new FEATURES available in the new modes are:

• New stalker behaviors that increases unpredictability
• A sublevel fuse system
• Hardcore version of the health system
• Randomized corpses and dog tags
• Randomized locker locations
• Revolver located in one of the lockers and not available from start
• New Training Grounds level for you to practice your skills
• Saving your progress costs fuel
• ...and much more!

Note: Most of these are New Game+ features and are only accessible by completing the game on any difficulty once.

General

• Added two new game modes, Shell Shock Mode and Custom Mode. They include the following new features:
• New Stalker behaviors that increases unpredictability
• A sublevel fuse system
• Hardcore version of the health system
• Randomized corpses and dog tags
• Randomized locker locations
• Revolver located in one of the lockers and not available from start
• Reduced safe room
• Fuel Storage door locked with a code lock
• Game not paused while in inventory
• New achievements for completing the game on the new game modes
• New save systems (saving costs fuel, no saving)
• Over 30+ settings to tailor your gameplay experience to your liking

• Added the Training Grounds, a new map accessible from the main menu after completing the game once.
• Added support for 120 FPS on PC.

Gameplay Improvements

• Improved resource and prop randomization.
• Enhanced the challenge of the Shotgunner encounter.
• Randomized the Shotgunner's starting position on consecutive playthroughs.
• Wooden containers like crates and barrels can now spawn random resources when broken.
• Added a dog tag by the corpse in the cell in the Prison.
• The rats in the Hub are now active from the start on consecutive playthroughs.
• Traps in the Hub are now randomized on consecutive playthroughs.
• Removed the scripted rat trap event in Maintenance on consecutive playthroughs.
• Disabled player fall damage.
• Increased crawling speed when injured.
• Increased gas damage on Hard Mode.

Misc Fixes

• Fixed a bug where save slots could disappear.
• Added a Particle Quality setting that affects flare, gas, fire, and grenade entities/particles.
• Fixed an issue where the player could get stuck behind the generator.
• Fixed an issue where the torch was missing a flame on certain platforms.
• Fixed an issue where you could get locked inside the charge lantern state when moving between maps.
• Fixed an issue where the player's hands could become misaligned after a cutscene animation played.
• The item highlight effect now works properly on meat items.
• Fixed an issue with player blood trails not spawning properly.
• Fixed an issue where the gun cylinder rotation would be incorrect.
• Fixed an issue where a hint on how to use fuel would appear when it shouldn’t.
• Resolved an issue where an item held in your right hand would move across the screen after charging the lantern.
• When disarming traps, the camera no longer rotates to random spots.
• Fixed missing letters in some names in the end credits.
• Fixed a culling issue inside the Warden’s Office in Prison.
• Reduced the Stalker’s collider size when inside the hurt state, to prevent it from blocking the player’s path.
• The moon should no longer be missing in No Man's Land on some platforms.
• Fixed some instances of floating pickup items.
• Fixed a culling issue in the corridor outside the Break Room in Soldier Quarters.
• Fixed a hole in the geometry in Maintenance.
• Jumping up on the table in Administration no longer causes the room's props to disappear.
• Resolved an issue where the left hand had a strange pose when certain items were equipped.
• The lighter animations have been properly synchronized when using a fuel bomb or a torch.
• The painting tripod in Delisle's room now has proper collision.
• The big crates in Tunnels now use the correct texture.
• Fixed the strange-looking billboard by the sign leading into the Officer Quarters.
• Fixed a few instances where the Stalker could get stuck.
• Activating a root power switch now retains its state when leaving and returning to a map.
• Added a message when trying to use a medkit and bandage when your health is full.
• Fixed a rendering issue with the wood shot impact particles.
• The large wooden crate with rope handles can now be broken properly.
• Grenade explosions can now affect more entities.
• Fixed an issue where the crate blocking access to the Tunnels could get stuck.
• Removed an invisible obstacle when entering the Arena.
• Improved the Stalker's animation when grabbing the player on the ladder.
• Improved the lockbox texture. They should now be easier to spot.
• Fixed an issue where the Stalker could start stalking the player from inside the holes before it should be able to do so.
• Equipping a fuel canister from the inventory no longer causes it to appear in the middle of the screen for a frame.
• Fixed an issue where shotgun ammo in the inventory didn't register when trying to load the shotgun.
• Fixed a couple of issues where text would be rendered outside of the screen on certain aspect ratios.
• Fixed inconsistent behavior when breaking smaller crates.
• Large crates and wooden doors can no longer be broken with the revolver.
Post edited February 12, 2024 by Berzerk2k2
Patch 1.5 (July 03, 2023)
Bug Fixes

• Fixed a crash related to pathfinding.
• Fixed an issue where the key to the communications room in Soldiers Quarters could not be found.
• Resolved a problem where interactions were disabled after turning off the generator.
• Fixed an issue where the combination lock interaction would break with certain keybindings.
• Addressed an issue where players were unable to climb down the ladder hole in the Pillbox if a prop was thrown into it.
• Fixed a bug where the rabbit item would be permanently lost if thrown into another map in a transfer area.
• Fixed issue where corpses couldn't be burned at low framerates, especially in Maintenance. This should hopefully fix the issue where some players had trouble triggering the "Roastmaster" achievement.
• Fixed an issue where you could interact with the cell control buttons outside the Warden's Office when climbing a prop.
• Players can now interact with things while the shotgun outro animation is playing.
• Fixed an issue where the pocket watch wouldn't sync properly with the generator.
• Addressed an issue where the save lamp in the Tunnels was sometimes not lit upon entering the map.
• Fixed a bug where the Shotgunner would enter T-pose upon death.
• Fixed an issue where the Shotgunner wouldn't react to the player's actions.
• Resolved an exploit where players could acquire two shotguns by throwing a molotov at the Shotgunner's corpse.
• Made sure the Shotgunner death stinger sound effect plays correctly.
• Ensured that the "Improviser" achievement does not trigger when the Shotgunner breaks a door.
• Allowed the Stalker to spawn earlier on consecutive playthroughs.
• Fixed spacing between item prompts in the inventory when combining items with a gamepad.
• Addressed a camera rotation issue when leaning with the sway effect active.
• Enabled the breakability of the wooden box blocking the door next to Administration.
• Resolved an issue where the interaction hint would pop up prior to the wake up sequence in the Hub.
• Fixed so the wooden stool has proper break effects.
• Added highlight effect and icon indication in the bottom right corner when aiming at the rabbit item.
• Reduced the noise made by sticks rolling around in the Tunnels.
• Fixed issue where a rat could block the player from exiting a wardrobe.
• Added sound effects to the pocket watch click animation.
• Fixed sound occlusion issues in Soldiers Quarters.
• Added sound effects to the torch ignite animation.
• Made sure the gamepad preset input in main menu cannot be triggered by pointing at it with mouse and pressing a gamepad button, fixed not being able to start a modded map directly from the command line

Updated Editors

• Fixed invisible rigged entities, which also made them impossible to select by clicking (LevelEditor)
• Fixed crash when going up a directory in the texture browser (All editors)
• Fixed texture decal and undergrowth area saving (LevelEditor)
• Fixed sound browser not looking for banks in mod directories (LevelEditor / ModelEditor / ParticleEditor)
• Fixed initial window size (MaterialEditor)
Patch 1.4 (June 13, 2023)
• Fixed an issue where the game would crash when changing levels.
• Resolved a crash occurring when a monster completed its pathfinding.
• Got the LevelEditor to work as expected for mod makers
• Fixed a bug causing the lamp to become stuck while pulling the string after level load.
• Adjusted the behavior of the prisoner to prevent them from screaming in panic when hit with a gas grenade, providing an alternative way to deal with them without attracting the monster.
• Rectified a situation where fog silhouettes would run in circles after the shotgunner was injured.
• Fixed a bug causing the run toggle to stop functioning after changing the gamepad preset to "alt" and entering another map.
• Corrected an issue where players could find one extra pocket bag beyond the available inventory slots on easy mode.
• Fixed bug where you alt-tab to to accept changes to keybinds.
• Fixed a scenario where the monster would appear in the main menu after starting a custom story.
• Resolved an issue where the monster would get stuck in the maintenance map room after destroying a table, specifically due to an indestructible pox with cloth.
• Fixed a problem with the cinematics of the game where the image distortion effects option would not deactivate properly, hindering gameplay and missing parts of the story.
• Investigated and resolved an issue where the player could blow up the shortcut padlock from the wrong side of the door using a grenade, implementing a local fix.
• Corrected a bug with the collision padlock that caused the shortcut door to remain locked and prevented the player from going through it.
• Addressed an issue where the player could still get shot by the sniper even after leaving the pillbox.
• Restored sound effects to the bandage animation in player_clean.ent.
• Implemented measures to prevent the monster from clipping through doors, specifically addressing the safe room door where it was most noticeable.
• Fixed several doors in the Maintenance area that couldn't be fully opened, causing the stalker to get stuck in an open door loop until the player intervened. The affected doors include the Pantry door and Workshop doors.
• Improved the ability to rotate locker combinations using the scroll wheel.
• Restored sound effects to the Save lamp in Tunnels when it goes out.
• Added a sound effect when disarming traps with the cutters.
• Fixed the lack of physics sounds for the broken version of the Roman doors.
• Corrected various geometry issues, including holes, flying decals, and see-through surfaces in multiple areas such as Maintenance stairs, Prison, Arsenal, Tunnels, and the Hub.
• Ensured the prisoner would react appropriately when hit by a prop.
• Resolved an issue where the sniper would only shoot one of the two helmets in the pillbox.