Posted June 13, 2023
Patch 1.9 (February 12, 2024)
• Added a new ‘Very Easy’ difficulty preset.
• Implemented a toggle mode for leaning.
• Increased the ‘Very Large’ subtitle font size.
• Disabled camera shake when ‘Reduced Camera Motion’ is enabled.
• Improved the aesthetics and readability of some of the photos.
• Resolved an issue where the player could get locked inside the torch state when the use item toggle mode was enabled.
• Fixed a bug where the fuse interact icon would appear when aiming a fuse at certain entities in the Officer Hub.
• Sorted out an issue that made it difficult to earn the ‘Toot Sweet’ achievement when playing on 120 FPS.
Patch 1.8 (January 08, 2024) • Implemented a toggle mode for leaning.
• Increased the ‘Very Large’ subtitle font size.
• Disabled camera shake when ‘Reduced Camera Motion’ is enabled.
• Improved the aesthetics and readability of some of the photos.
• Resolved an issue where the player could get locked inside the torch state when the use item toggle mode was enabled.
• Fixed a bug where the fuse interact icon would appear when aiming a fuse at certain entities in the Officer Hub.
• Sorted out an issue that made it difficult to earn the ‘Toot Sweet’ achievement when playing on 120 FPS.
Accessibility settings
• Closed Captions
• Subtitle Directional Indicators
• Reduced Camera Motion
• Aim Assist
• Reduced Weapon Sway
• Reduced Enemy Perception
• Non-Aggressive Rats
• Lock Code Quick Access
• Physics Interaction Mode
• Sprint Mode
• Aim/Use Item Mode
• Reload Weapon Mode
• Charge Flashlight Mode
• Check Health Mode
Misc
• Added a preview of subtitles in the subtitle options menu.
• Fixed various minor navigation and UI-related issues in the main and pause menus.
• Fixed a bug preventing the triggering of the “Toot Sweet” achievement.
• Resolved an issue causing physics interaction to feel sluggish at 120 FPS.
• Fixed multiple localization-related UI issues in the inventory.
• Fixed an issue where the Stalker could spawn too early, and would ignore the player after doing so.
• Added an option to the main menu to hide the default crosshair.
• Added an option to the main menu to use simple interact icons instead of the default, detailed ones.
• Fixed a bug where the left hand could be out of view when the inventory was open.
• Resolved an issue where the player could get stuck near the stairs in the Arena.
• Enabled the ability to equip/unequip the lantern while aiming the revolver.
• Fixed a visual bug with the water in the Flooded Storage on certain platforms.
• Improved leaning mechanics while aiming the shotgun.
• Resolved an issue where a torch would sometimes be dropped immediately after equipping it.
• Fixed a bug where the Stalker could try to reach an unreachable position when retreating in the Arena.
• Made minor improvements to the storage box UI.
• Fixed a couple of item description typos.
• Resolved issue where the crate outside Administration couldn’t be broken.
• Prevented the triggering of any achievements in the Training Grounds.
• Made aiming vertically with the revolver and shotgun snappier and smoother.
• Fixed a bug where the lantern would unequip when entering the reload state.
• Addressed portal culling issues near the Pillbox in Maintenance.
• Fixed an issue where the crafting hint could appear even after receiving it in the Trenches.
• Corrected broken geometry in one of the broken desk assets.
• Fixed a few shotgun animation bugs, including position popping during reloading.
• Made the notes grouping label in the notes tab of the inventory more attention grabbing.
• Fixed a bug where the equip gun hint would appear when interacting with the revolver while it was locked inside a locker.
• Resolved an issue where the player could get stuck if they walked backwards while interacting with the boulder at the very end of the final corridor in the Arena.
• Fixed an issue where the camera aspect could end up being incorrect after loading a save.
• Fixed a rare crash caused by getting a script build error with no script window present.
• Fixed a bug where the game would not load add ons for the main story.
• Resolved an issue where the trap in the cell next to the Prisoner could trigger upon entering the map.
• Sorted out annoying player collision on some cloth piles in the Trenches.
Patch 1.6 (October 25, 2023) • Closed Captions
• Subtitle Directional Indicators
• Reduced Camera Motion
• Aim Assist
• Reduced Weapon Sway
• Reduced Enemy Perception
• Non-Aggressive Rats
• Lock Code Quick Access
• Physics Interaction Mode
• Sprint Mode
• Aim/Use Item Mode
• Reload Weapon Mode
• Charge Flashlight Mode
• Check Health Mode
Misc
• Added a preview of subtitles in the subtitle options menu.
• Fixed various minor navigation and UI-related issues in the main and pause menus.
• Fixed a bug preventing the triggering of the “Toot Sweet” achievement.
• Resolved an issue causing physics interaction to feel sluggish at 120 FPS.
• Fixed multiple localization-related UI issues in the inventory.
• Fixed an issue where the Stalker could spawn too early, and would ignore the player after doing so.
• Added an option to the main menu to hide the default crosshair.
• Added an option to the main menu to use simple interact icons instead of the default, detailed ones.
• Fixed a bug where the left hand could be out of view when the inventory was open.
• Resolved an issue where the player could get stuck near the stairs in the Arena.
• Enabled the ability to equip/unequip the lantern while aiming the revolver.
• Fixed a visual bug with the water in the Flooded Storage on certain platforms.
• Improved leaning mechanics while aiming the shotgun.
• Resolved an issue where a torch would sometimes be dropped immediately after equipping it.
• Fixed a bug where the Stalker could try to reach an unreachable position when retreating in the Arena.
• Made minor improvements to the storage box UI.
• Fixed a couple of item description typos.
• Resolved issue where the crate outside Administration couldn’t be broken.
• Prevented the triggering of any achievements in the Training Grounds.
• Made aiming vertically with the revolver and shotgun snappier and smoother.
• Fixed a bug where the lantern would unequip when entering the reload state.
• Addressed portal culling issues near the Pillbox in Maintenance.
• Fixed an issue where the crafting hint could appear even after receiving it in the Trenches.
• Corrected broken geometry in one of the broken desk assets.
• Fixed a few shotgun animation bugs, including position popping during reloading.
• Made the notes grouping label in the notes tab of the inventory more attention grabbing.
• Fixed a bug where the equip gun hint would appear when interacting with the revolver while it was locked inside a locker.
• Resolved an issue where the player could get stuck if they walked backwards while interacting with the boulder at the very end of the final corridor in the Arena.
• Fixed an issue where the camera aspect could end up being incorrect after loading a save.
• Fixed a rare crash caused by getting a script build error with no script window present.
• Fixed a bug where the game would not load add ons for the main story.
• Resolved an issue where the trap in the cell next to the Prisoner could trigger upon entering the map.
• Sorted out annoying player collision on some cloth piles in the Trenches.
The new update comes with TWO completely new game modes:
• Shell Shock Mode: For the most Hardcore experience - a true test of guts.
• Custom Mode: Customize your experience with 30+ settings and parameters.
Some of the new FEATURES available in the new modes are:
• New stalker behaviors that increases unpredictability
• A sublevel fuse system
• Hardcore version of the health system
• Randomized corpses and dog tags
• Randomized locker locations
• Revolver located in one of the lockers and not available from start
• New Training Grounds level for you to practice your skills
• Saving your progress costs fuel
• ...and much more!
Note: Most of these are New Game+ features and are only accessible by completing the game on any difficulty once.
General
• Added two new game modes, Shell Shock Mode and Custom Mode. They include the following new features:
• New Stalker behaviors that increases unpredictability
• A sublevel fuse system
• Hardcore version of the health system
• Randomized corpses and dog tags
• Randomized locker locations
• Revolver located in one of the lockers and not available from start
• Reduced safe room
• Fuel Storage door locked with a code lock
• Game not paused while in inventory
• New achievements for completing the game on the new game modes
• New save systems (saving costs fuel, no saving)
• Over 30+ settings to tailor your gameplay experience to your liking
• Added the Training Grounds, a new map accessible from the main menu after completing the game once.
• Added support for 120 FPS on PC.
Gameplay Improvements
• Improved resource and prop randomization.
• Enhanced the challenge of the Shotgunner encounter.
• Randomized the Shotgunner's starting position on consecutive playthroughs.
• Wooden containers like crates and barrels can now spawn random resources when broken.
• Added a dog tag by the corpse in the cell in the Prison.
• The rats in the Hub are now active from the start on consecutive playthroughs.
• Traps in the Hub are now randomized on consecutive playthroughs.
• Removed the scripted rat trap event in Maintenance on consecutive playthroughs.
• Disabled player fall damage.
• Increased crawling speed when injured.
• Increased gas damage on Hard Mode.
Misc Fixes
• Fixed a bug where save slots could disappear.
• Added a Particle Quality setting that affects flare, gas, fire, and grenade entities/particles.
• Fixed an issue where the player could get stuck behind the generator.
• Fixed an issue where the torch was missing a flame on certain platforms.
• Fixed an issue where you could get locked inside the charge lantern state when moving between maps.
• Fixed an issue where the player's hands could become misaligned after a cutscene animation played.
• The item highlight effect now works properly on meat items.
• Fixed an issue with player blood trails not spawning properly.
• Fixed an issue where the gun cylinder rotation would be incorrect.
• Fixed an issue where a hint on how to use fuel would appear when it shouldn’t.
• Resolved an issue where an item held in your right hand would move across the screen after charging the lantern.
• When disarming traps, the camera no longer rotates to random spots.
• Fixed missing letters in some names in the end credits.
• Fixed a culling issue inside the Warden’s Office in Prison.
• Reduced the Stalker’s collider size when inside the hurt state, to prevent it from blocking the player’s path.
• The moon should no longer be missing in No Man's Land on some platforms.
• Fixed some instances of floating pickup items.
• Fixed a culling issue in the corridor outside the Break Room in Soldier Quarters.
• Fixed a hole in the geometry in Maintenance.
• Jumping up on the table in Administration no longer causes the room's props to disappear.
• Resolved an issue where the left hand had a strange pose when certain items were equipped.
• The lighter animations have been properly synchronized when using a fuel bomb or a torch.
• The painting tripod in Delisle's room now has proper collision.
• The big crates in Tunnels now use the correct texture.
• Fixed the strange-looking billboard by the sign leading into the Officer Quarters.
• Fixed a few instances where the Stalker could get stuck.
• Activating a root power switch now retains its state when leaving and returning to a map.
• Added a message when trying to use a medkit and bandage when your health is full.
• Fixed a rendering issue with the wood shot impact particles.
• The large wooden crate with rope handles can now be broken properly.
• Grenade explosions can now affect more entities.
• Fixed an issue where the crate blocking access to the Tunnels could get stuck.
• Removed an invisible obstacle when entering the Arena.
• Improved the Stalker's animation when grabbing the player on the ladder.
• Improved the lockbox texture. They should now be easier to spot.
• Fixed an issue where the Stalker could start stalking the player from inside the holes before it should be able to do so.
• Equipping a fuel canister from the inventory no longer causes it to appear in the middle of the screen for a frame.
• Fixed an issue where shotgun ammo in the inventory didn't register when trying to load the shotgun.
• Fixed a couple of issues where text would be rendered outside of the screen on certain aspect ratios.
• Fixed inconsistent behavior when breaking smaller crates.
• Large crates and wooden doors can no longer be broken with the revolver.
• Shell Shock Mode: For the most Hardcore experience - a true test of guts.
• Custom Mode: Customize your experience with 30+ settings and parameters.
Some of the new FEATURES available in the new modes are:
• New stalker behaviors that increases unpredictability
• A sublevel fuse system
• Hardcore version of the health system
• Randomized corpses and dog tags
• Randomized locker locations
• Revolver located in one of the lockers and not available from start
• New Training Grounds level for you to practice your skills
• Saving your progress costs fuel
• ...and much more!
Note: Most of these are New Game+ features and are only accessible by completing the game on any difficulty once.
General
• Added two new game modes, Shell Shock Mode and Custom Mode. They include the following new features:
• New Stalker behaviors that increases unpredictability
• A sublevel fuse system
• Hardcore version of the health system
• Randomized corpses and dog tags
• Randomized locker locations
• Revolver located in one of the lockers and not available from start
• Reduced safe room
• Fuel Storage door locked with a code lock
• Game not paused while in inventory
• New achievements for completing the game on the new game modes
• New save systems (saving costs fuel, no saving)
• Over 30+ settings to tailor your gameplay experience to your liking
• Added the Training Grounds, a new map accessible from the main menu after completing the game once.
• Added support for 120 FPS on PC.
Gameplay Improvements
• Improved resource and prop randomization.
• Enhanced the challenge of the Shotgunner encounter.
• Randomized the Shotgunner's starting position on consecutive playthroughs.
• Wooden containers like crates and barrels can now spawn random resources when broken.
• Added a dog tag by the corpse in the cell in the Prison.
• The rats in the Hub are now active from the start on consecutive playthroughs.
• Traps in the Hub are now randomized on consecutive playthroughs.
• Removed the scripted rat trap event in Maintenance on consecutive playthroughs.
• Disabled player fall damage.
• Increased crawling speed when injured.
• Increased gas damage on Hard Mode.
Misc Fixes
• Fixed a bug where save slots could disappear.
• Added a Particle Quality setting that affects flare, gas, fire, and grenade entities/particles.
• Fixed an issue where the player could get stuck behind the generator.
• Fixed an issue where the torch was missing a flame on certain platforms.
• Fixed an issue where you could get locked inside the charge lantern state when moving between maps.
• Fixed an issue where the player's hands could become misaligned after a cutscene animation played.
• The item highlight effect now works properly on meat items.
• Fixed an issue with player blood trails not spawning properly.
• Fixed an issue where the gun cylinder rotation would be incorrect.
• Fixed an issue where a hint on how to use fuel would appear when it shouldn’t.
• Resolved an issue where an item held in your right hand would move across the screen after charging the lantern.
• When disarming traps, the camera no longer rotates to random spots.
• Fixed missing letters in some names in the end credits.
• Fixed a culling issue inside the Warden’s Office in Prison.
• Reduced the Stalker’s collider size when inside the hurt state, to prevent it from blocking the player’s path.
• The moon should no longer be missing in No Man's Land on some platforms.
• Fixed some instances of floating pickup items.
• Fixed a culling issue in the corridor outside the Break Room in Soldier Quarters.
• Fixed a hole in the geometry in Maintenance.
• Jumping up on the table in Administration no longer causes the room's props to disappear.
• Resolved an issue where the left hand had a strange pose when certain items were equipped.
• The lighter animations have been properly synchronized when using a fuel bomb or a torch.
• The painting tripod in Delisle's room now has proper collision.
• The big crates in Tunnels now use the correct texture.
• Fixed the strange-looking billboard by the sign leading into the Officer Quarters.
• Fixed a few instances where the Stalker could get stuck.
• Activating a root power switch now retains its state when leaving and returning to a map.
• Added a message when trying to use a medkit and bandage when your health is full.
• Fixed a rendering issue with the wood shot impact particles.
• The large wooden crate with rope handles can now be broken properly.
• Grenade explosions can now affect more entities.
• Fixed an issue where the crate blocking access to the Tunnels could get stuck.
• Removed an invisible obstacle when entering the Arena.
• Improved the Stalker's animation when grabbing the player on the ladder.
• Improved the lockbox texture. They should now be easier to spot.
• Fixed an issue where the Stalker could start stalking the player from inside the holes before it should be able to do so.
• Equipping a fuel canister from the inventory no longer causes it to appear in the middle of the screen for a frame.
• Fixed an issue where shotgun ammo in the inventory didn't register when trying to load the shotgun.
• Fixed a couple of issues where text would be rendered outside of the screen on certain aspect ratios.
• Fixed inconsistent behavior when breaking smaller crates.
• Large crates and wooden doors can no longer be broken with the revolver.
Post edited February 12, 2024 by Berzerk2k2