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GOG Build 2055a (March 25 2020)

Engine upgrade to Unreal 4.24.3
Fixed - Some more enemy spawns throughout the game
Fixed - Custom resolution input option
New - RT Waterfall demo level added to main game - (for people who want to play without RT features)
Fixed - game shows correct screen mode (fullscreen/windowed/borderless)
Fixed - Screen res scale not snapping to decimal values
Fixed - Weapon system changed to be frame-rate independent, should be smooth on all FPS settings.
Fixed - Holding space while jumping into water will move you upwards instead of doing nothing.
Fixed - Missing enemies in E1/E2/E3
Fixed - Invisible protectors in Ep3 after saving.
New - AEDAR cheat will show where enemies are.
New - Added extra frames to whisper's edge, so you can actually see it in motion. Attack times remain the same.
Fixed - Save menu showing multiples of savegames
Fixed - Save menu sometimes showing dev name of level instead of nice name
Fixed - Broken enemy counts in most levels
Changed - Visually improved the door near the first archmage in E6L1
Optimized - E2L2, E4L3 optimized lighting
Changed - E6L1 added backtrack path so now you can go back thru the whole level
Optimized - Hanging eye turrets in E2
Optimized - Music loads asynchronously
New - Game defaults to 60fps for new players instead of unlimited.

As always any issues, reply here or ask Leon directly in the #amid-evil chat in discord.gg/newblood.
Nice but still no option to remap gamepad controls?
high rated
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Crimson-X: Nice but still no option to remap gamepad controls?
It's still in my backlog. If you tell me what you want mapped I can make you a custom config file.
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elzee: GOG Build 2055a (March 25 2020)

Engine upgrade to Unreal 4.24.3
Fixed - Some more enemy spawns throughout the game
Fixed - Custom resolution input option
New - RT Waterfall demo level added to main game - (for people who want to play without RT features)
Fixed - game shows correct screen mode (fullscreen/windowed/borderless)
Fixed - Screen res scale not snapping to decimal values
Fixed - Weapon system changed to be frame-rate independent, should be smooth on all FPS settings.
Fixed - Holding space while jumping into water will move you upwards instead of doing nothing.
Fixed - Missing enemies in E1/E2/E3
Fixed - Invisible protectors in Ep3 after saving.
New - AEDAR cheat will show where enemies are.
New - Added extra frames to whisper's edge, so you can actually see it in motion. Attack times remain the same.
Fixed - Save menu showing multiples of savegames
Fixed - Save menu sometimes showing dev name of level instead of nice name
Fixed - Broken enemy counts in most levels
Changed - Visually improved the door near the first archmage in E6L1
Optimized - E2L2, E4L3 optimized lighting
Changed - E6L1 added backtrack path so now you can go back thru the whole level
Optimized - Hanging eye turrets in E2
Optimized - Music loads asynchronously
New - Game defaults to 60fps for new players instead of unlimited.

As always any issues, reply here or ask Leon directly in the #amid-evil chat in discord.gg/newblood.
How do you activate RTX options on the GOG version???
How can I activate ray tracing in the GOG version? I know it's on the Steam version but I bought it here. The patch notes says there's the RT Waterfall level, but that would also imply the RTX features are also implemented, yet I have no idea how to activate it.
Yeah where is the RTX for GOG version? I bought it in good faith from GOG don't gog customers get ray tracing?
I asked Leon on Discord and he said
It's not on gog yet, still in beta