It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
American Conquest - Demo Readme File

The demo provides one single player mission and multiplayer games with 2 out of 12 nations.

If you play the mission on easy or normal you will learn what to do.

Find more informations: www.americanconquest.de

Huge Battles, huge fun!



Content:
1. System Requirements
2. Hotkeys
3. Tactical Tipps vs. Moral
4. Release Date & Contact


1. System Requirements

Computer
Minimum configuration: Celeron-400, 64 MB of RAM, allowing the game to run reasonably well with a 800?600 resolution;
to launch the game the monitor must support 1024?768 mode.
Recommended configuration: Pentium III-1000, 256 MB of RAM.

Operating System
The game supports Win 95, Win 98, Win 2000, Win Me, Win NT 4.0 with Service Pack 6, Win XP.

Video
The game requires an SVGA monitor and a video card which supports DirectDraw. Your monitor must support a 1024?768 resolution.
Make sure you have at least DirectX 7.0 installed, or preferably DirectX 8.1 (recommended). If you do not have DirectX installed,
contact Microsoft to obtain it.

Sound
The game requires a sound card. Make sure you have at least DirectX 7.0 installed, or preferably DirectX 8.1 (recommended).
If you do not have DirectX installed, contact Microsoft to obtain it. Old ISA cards may cause improper performance.
If you have a YamahaXG card, it is strongly recommended to install the latest drivers.
Application of the earlier driver versions for this type of sound card may cause malfunctions and freezing of the OS.
Should this occur, we recommend either replacing the card or turning the sound off.

Game Controls
The game is controlled with the help of a standard two-button mouse and keyboard compatible with the Microsoft standard. Joysticks are not supported.

Disk Space
To install and properly run the demo you will require 400 MB of hard disk space and a 12x CD ROM drive.

Multiplayer
To run multiplayer games make sure you have a network card and IPX or TCP/IP protocols installed on your computer.

Note! To restore a multiplayer game, the number of players must coincide with that in the interrupted game, and their colors must match. All the players must also have the correspondent Auto-save file on their computer.

Note! You don't need a box id to play via the internet game server. Ignore this field.

Options
You can access the game options either from the main menu by clicking on "Options",
or when in the game by pressing F12 and then selecting "Options". In the options menu,
you can adjust the resolution in a range from 800?600 to 1600?1200, change the game speed and scrolling speed and increase or decrease the volume of music and sounds.


2. Hotkeys:

Building construction:
C - Build a town hall.
B - Build a stable.
D - Build a dwelling I.
B - Build a 17th century barracks.
K - Build an 18th century barracks.
T - Build a storehouse.
N - Build a mine.
H - Build a church.
F - Build a shipyard.
E - Build a trade post.
Y - Build a mill


Unit creation:
Y - Create an archer, mounted archer.
S - Create a harquebusier, warrior with slingshot, shooter, mounted shooter,
17th century dragoon, shaman, priest.
D - Create an 18th century dragoon.
Z - Create a fusilier.
P - Create a pikeman, halberdier.
T - Create a warrior with tomahawk, warrior with blowpipe, spearman.
R - Create a rider.


Upgrades:
N - Conduct a mine upgrade.
Y - Conduct a mill upgrade.


Unit commands:
S - Issue "Stand Ground" order.
V - Cancel "Stand Ground" order.
D - Issue "Disable Attack" order.
E - Issue "Enable Attack" order.
P - Issue "Patrol" order.
G - Issue "Guard" order/cancel guard mode.

Formation commands:
R - Order infantry to assume column formation; cavalry wedge formation.
K - Order infantry to assume square formation; cavalry column formation.
F - Reinforce formation.
G - Group/ungroup units.
C - Order infantry to assume rank formation; cavalry rank formation.
J - Dismiss formation.
Ctrl + right-click - Better alignment of units; this function provides a better view of the location, e.g. of several unit formations.


Trade post:
Shift + resource amount button (100, 1,000, 10,000 or 100,000) - Multiply amount by 100.

Screenshot:
F 11 - Take a screenshot.

Zoom:
L - Zoom view


3. Tactical Battle Tips

By using your troops cleverly you can overcome a numerically superior enemy. The weapons and morale of your troops play an important role.

For example:
You have a squad of shooters and halberdiers which are attacked by the enemy. Place your troops in the following order:
the shooters in front with the halberdiers protecting the rear (see picture; the arrow indicates the direction of the enemy attack).
Select your troops, issue the "Stand Ground" order and select "Disable Attack" for your shooters. This will prevent them
from unauthorized actions and secure a maximum operational readiness. Due to the fact that your units' firing power diminishes with distance,
it is important to let the enemy come closer before opening fire.
As soon as the enemy comes within the maximum range of your firing power, click "Enable Attack" for your shooters,
so that they will loose a demoralizing and devastating volley on the enemy.
It takes time for your shooters to reload their weapons. Thus, your next step is to have them take cover behind the halberdiers.
Meanwhile, the enemy units standing close to those you killed are demoralized and it is likely some will flee.
The rest will continue to advance.
While the shooters are reloading, the halberdiers can easily defend themselves against the uncoordinated enemy troops,
who have already been greatly diminished by your first volley.
Thus, using a simple tactical maneuver you have prevailed over the numerically superior enemy troops with as few losses as possible.
Another important aspect is that your troops have gained experience, and will perform even better in the next battle.
This shows how the game morale and experience system allows a relatively small force to advance successfully through enemy ranks,
all the way up to the enemy base.