Posted September 19, 2020
high rated
Changelog for Patch 1.4 (26 June 2020):
Our first patch is now live! It's mostly small fixes but we've done a few tweaks as well. Here's the changelog:
General
- Increased Torne’s cooldown time
- Increased Valo’s cooldown time
- Increased Kloki cooldown time
- Updated art in book to better fit the pages
- Idle Hands achievement now triggers on all bosses
- Decreased range of bubble projectiles
- Updated cutscenes for the altars in Eydie’s Keep (now it doesn’t show an empty room for 3 seconds)
- Updated late game cutscenes in Grand Library
- Desktop screen resolution will now be selected as default when first launching the game
- Brightness settings screen removed from initial boot (still accessible from settings)
- Updated Elden Pixels logo in the intro
- Updated info popup size for completing NewGame+
- Updated position of Vampire in final dungeon, they should no longer fly through walls
- Increased HP of The Collector and The Architect
- Moved Lirod’s position in the intro
- Chest rewards now move faster
- Updated Spirit Flame cutscene
- Beth will now ask you about your gold even if it’s the first time talking to her
- Updated trigger position for Duck Tale achievement
- Updated start positions of the blockslide puzzles in Rose Castle
- Added interaction prompt for the first gravity platforms in Eydie’s Keep
- Updated Demon’s animations to make it more clear when they’re vulnerable
- Aligned text in stats screen
- Updated the art for the key hidden in the wall in Rose Castle
- Music box now also triggers controller rumble
- You now get an info popup whenever your max HP increases
- Updated checkpoint position in Sylvan Temple to prevent softlock
- Removed door in the gold cave in Central Alwa
- Added support for localized NPC names
- Demon enemy no longer drops health
Bug Fixes
- Player no longer gets stuck if attacking while transitioning into another room
- Credits now always displays the correct button prompt
- NewGame+ now triggers the correct cutscene in the final dungeon
- You can no longer pause during screen transitions, this prevents enemies from freezing
- Added sound effect when entering final area
- Main Menu music should no longer stutter
- Cleaned up misplaced sprites in Monk’s Mire
- Added collision to prevent falling out of bounds in final area using Incantation of Umbra
- Selections in Main Menu should no longer flicker
- Boss door in final area should now properly open in NewGame+
- Interaction prompt for dungeon doors should now be the same across all doors
- Zoe should no longer get stuck in an infinite death loop in Gloomy Cellar
- Mary should no longer appear behind the door in the Valley house
- Wunderling orb in Central now counts towards the secrets percentage
Our first patch is now live! It's mostly small fixes but we've done a few tweaks as well. Here's the changelog:
General
- Increased Torne’s cooldown time
- Increased Valo’s cooldown time
- Increased Kloki cooldown time
- Updated art in book to better fit the pages
- Idle Hands achievement now triggers on all bosses
- Decreased range of bubble projectiles
- Updated cutscenes for the altars in Eydie’s Keep (now it doesn’t show an empty room for 3 seconds)
- Updated late game cutscenes in Grand Library
- Desktop screen resolution will now be selected as default when first launching the game
- Brightness settings screen removed from initial boot (still accessible from settings)
- Updated Elden Pixels logo in the intro
- Updated info popup size for completing NewGame+
- Updated position of Vampire in final dungeon, they should no longer fly through walls
- Increased HP of The Collector and The Architect
- Moved Lirod’s position in the intro
- Chest rewards now move faster
- Updated Spirit Flame cutscene
- Beth will now ask you about your gold even if it’s the first time talking to her
- Updated trigger position for Duck Tale achievement
- Updated start positions of the blockslide puzzles in Rose Castle
- Added interaction prompt for the first gravity platforms in Eydie’s Keep
- Updated Demon’s animations to make it more clear when they’re vulnerable
- Aligned text in stats screen
- Updated the art for the key hidden in the wall in Rose Castle
- Music box now also triggers controller rumble
- You now get an info popup whenever your max HP increases
- Updated checkpoint position in Sylvan Temple to prevent softlock
- Removed door in the gold cave in Central Alwa
- Added support for localized NPC names
- Demon enemy no longer drops health
Bug Fixes
- Player no longer gets stuck if attacking while transitioning into another room
- Credits now always displays the correct button prompt
- NewGame+ now triggers the correct cutscene in the final dungeon
- You can no longer pause during screen transitions, this prevents enemies from freezing
- Added sound effect when entering final area
- Main Menu music should no longer stutter
- Cleaned up misplaced sprites in Monk’s Mire
- Added collision to prevent falling out of bounds in final area using Incantation of Umbra
- Selections in Main Menu should no longer flicker
- Boss door in final area should now properly open in NewGame+
- Interaction prompt for dungeon doors should now be the same across all doors
- Zoe should no longer get stuck in an infinite death loop in Gloomy Cellar
- Mary should no longer appear behind the door in the Valley house
- Wunderling orb in Central now counts towards the secrets percentage