Posted May 25, 2022
Hello everybody,
I recently started to play Alien Nations again and I had some problems with the game itself. For one it renders in many different resolutions throughout its run. For one videos are rendered with 640x480, the menu only renders in 800x600 and the game can be rendered in 800x600 or 1024x768.
It also renders in those resolutions by switching the display resolution of the monitor which also causes some problems. For example if you play the game in 1024x768 and you want to read the mission objective you need to go back to the menu which in turn causes the monitor to switch back to 800x600. That is really annoying in a multi monitor setup and also causes the game to sometimes crash.
I tried to mitigate the problems with dxwrapper and I could get it to work to run in a native resolution window but some other problems occured (wrong mouse positions) while doing that. So I had to roll my own dxwrapper version.
Long story short, I had a go and wrote some modifications that satisfied my needs.
If someone is interested, you can try to use it as well under:
For some reason I cannot post it as a link so I post it as Base64 encoded text:
aHR0cHM6Ly9naXRodWIuY29tL0RlclJNL2R4d3JhcHBlci9yZWxlYXNlcy90YWcvdjEuMC42NTQyLjIxX3ZvZWxrZXJfZml4
Best,
DerRM
PS: If someone knows more about D3D or DirectDraw, maybe it's also possible to inject custom resolutions into the game somehow...
I recently started to play Alien Nations again and I had some problems with the game itself. For one it renders in many different resolutions throughout its run. For one videos are rendered with 640x480, the menu only renders in 800x600 and the game can be rendered in 800x600 or 1024x768.
It also renders in those resolutions by switching the display resolution of the monitor which also causes some problems. For example if you play the game in 1024x768 and you want to read the mission objective you need to go back to the menu which in turn causes the monitor to switch back to 800x600. That is really annoying in a multi monitor setup and also causes the game to sometimes crash.
I tried to mitigate the problems with dxwrapper and I could get it to work to run in a native resolution window but some other problems occured (wrong mouse positions) while doing that. So I had to roll my own dxwrapper version.
Long story short, I had a go and wrote some modifications that satisfied my needs.
If someone is interested, you can try to use it as well under:
For some reason I cannot post it as a link so I post it as Base64 encoded text:
aHR0cHM6Ly9naXRodWIuY29tL0RlclJNL2R4d3JhcHBlci9yZWxlYXNlcy90YWcvdjEuMC42NTQyLjIxX3ZvZWxrZXJfZml4
Best,
DerRM
PS: If someone knows more about D3D or DirectDraw, maybe it's also possible to inject custom resolutions into the game somehow...
Post edited May 25, 2022 by DerRM