Posted April 16, 2020
... this game sucks:
You start with a shotgun.
- the side view shows a double-barreled gun, yet you have only 1 shot.
- reloading looks like you're using a lever-action rifle, not a single-barrel shotgun.
- its range is only "7 whatevers", but is heard from "10 whatevers". These "whatevers" are in fact the steps you do your movement in (hidden hexes?), but they must be 10m wide judging from the metrics of shooting.
You also have 3 throwing knifes.
- throwing knifes work over "10 whatevers" ... 43% further than a shotgun?!!?
And you have a knife.
- looks like an arming sword in the sideview on the selection button. Does the damage of a toothpick, though.
Shooting and reloading your gun 2x per turn lets you fall unconscious - the enemy gets a free turn. Needs only 1 turn to walk those "7 whatevers" over to you and hit you. And then again, because free turn.
You don't wake up after that.
Alas, if you sit in a "1 whatever" sized patch of high grass, you can shoot an enemy next to you right in the face 2x, then drop unconscious into the grass after the 2nd reload. You immediately become invisible (and un-smellable, even to a werewolf right next to you!!), so the enemy does not hit you, but wanders around "searching" for you, and you survive to shoot him again.
Sry, no, thanks.
You start with a shotgun.
- the side view shows a double-barreled gun, yet you have only 1 shot.
- reloading looks like you're using a lever-action rifle, not a single-barrel shotgun.
- its range is only "7 whatevers", but is heard from "10 whatevers". These "whatevers" are in fact the steps you do your movement in (hidden hexes?), but they must be 10m wide judging from the metrics of shooting.
You also have 3 throwing knifes.
- throwing knifes work over "10 whatevers" ... 43% further than a shotgun?!!?
And you have a knife.
- looks like an arming sword in the sideview on the selection button. Does the damage of a toothpick, though.
Shooting and reloading your gun 2x per turn lets you fall unconscious - the enemy gets a free turn. Needs only 1 turn to walk those "7 whatevers" over to you and hit you. And then again, because free turn.
You don't wake up after that.
Alas, if you sit in a "1 whatever" sized patch of high grass, you can shoot an enemy next to you right in the face 2x, then drop unconscious into the grass after the 2nd reload. You immediately become invisible (and un-smellable, even to a werewolf right next to you!!), so the enemy does not hit you, but wanders around "searching" for you, and you survive to shoot him again.
Sry, no, thanks.