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The game now has a Discord server, so if you'd like to chat to other airshippers and the developer, join us there.
Post edited May 10, 2023 by zarkonnen
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zarkonnen: The game now has a Discord server, so if you'd like to chat to other airshippers and the developer, join us there.
Invite is not working (anymore?)

However, I encounter issues with the dedicated server.
First; the game is shipped with a 32bit Java JRE, which complains about out of memory exceptions due to the 1024M limit.
second; the default .exe files ignores the lib path(?) which causes execeptions because 'jinput-dx8' etc. could not be found.

So in the end iam running the main game via:
java.exe -Djava.library.path=%cd%\lib\native;%cd%\lib -Xmx4096M -XX:MaxPermSize=2048M -cp game.jar com.zarkonnen.airships.Main

All good, until I try to join my dedicated server;


Init ResChooserScreen
Init AirshipGame
No Monkey
Checking for FBO
Done checking for FBO
Loading screen inited
Loading game data...
Checking mods
Loading game data complete
Memory check: 897
Loading game data complete
main menu inited
Memory check: 1385
Memory check: 1362
java.lang.RuntimeException: Attempting to access closed sheet.
at com.zarkonnen.airships.SpritesheetBundle.getTex(SpritesheetBundle.java:45)
at com.zarkonnen.airships.Appearance.lockShader(Appearance.java:505)
at com.zarkonnen.airships.BackdropVisualLayer.draw(BackdropVisualLayer.java:80)
at com.zarkonnen.airships.UniScreen.render(UniScreen.java:1264)
at com.zarkonnen.airships.AirshipGame.render(AirshipGame.java:1235)
at com.zarkonnen.catengine.SlickEngine.render(SlickEngine.java:113)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at com.zarkonnen.catengine.SlickEngine$MyAppGameContainer.runUntil(SlickEngine.java:148)
at com.zarkonnen.catengine.SlickEngine.runUntil(SlickEngine.java:169)
at com.zarkonnen.airships.Main.main(Main.java:66)
java.lang.RuntimeException: Attempting to access closed sheet.

Any suggestions?
avatar
zarkonnen: The game now has a Discord server, so if you'd like to chat to other airshippers and the developer, join us there.
avatar
eryngo: Invite is not working (anymore?)

However, I encounter issues with the dedicated server.
First; the game is shipped with a 32bit Java JRE, which complains about out of memory exceptions due to the 1024M limit.
second; the default .exe files ignores the lib path(?) which causes execeptions because 'jinput-dx8' etc. could not be found.

So in the end iam running the main game via:
java.exe -Djava.library.path=%cd%\lib\native;%cd%\lib -Xmx4096M -XX:MaxPermSize=2048M -cp game.jar com.zarkonnen.airships.Main

All good, until I try to join my dedicated server;

Init ResChooserScreen
Init AirshipGame
No Monkey
Checking for FBO
Done checking for FBO
Loading screen inited
Loading game data...
Checking mods
Loading game data complete
Memory check: 897
Loading game data complete
main menu inited
Memory check: 1385
Memory check: 1362
java.lang.RuntimeException: Attempting to access closed sheet.
at com.zarkonnen.airships.SpritesheetBundle.getTex(SpritesheetBundle.java:45)
at com.zarkonnen.airships.Appearance.lockShader(Appearance.java:505)
at com.zarkonnen.airships.BackdropVisualLayer.draw(BackdropVisualLayer.java:80)
at com.zarkonnen.airships.UniScreen.render(UniScreen.java:1264)
at com.zarkonnen.airships.AirshipGame.render(AirshipGame.java:1235)
at com.zarkonnen.catengine.SlickEngine.render(SlickEngine.java:113)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at com.zarkonnen.catengine.SlickEngine$MyAppGameContainer.runUntil(SlickEngine.java:148)
at com.zarkonnen.catengine.SlickEngine.runUntil(SlickEngine.java:169)
at com.zarkonnen.airships.Main.main(Main.java:66)
java.lang.RuntimeException: Attempting to access closed sheet.

Any suggestions?
Invite should be working again. Why are you launching the client like this, rather than in the normal way?
avatar
eryngo: Invite is not working (anymore?)

However, I encounter issues with the dedicated server.
First; the game is shipped with a 32bit Java JRE, which complains about out of memory exceptions due to the 1024M limit.
second; the default .exe files ignores the lib path(?) which causes execeptions because 'jinput-dx8' etc. could not be found.

So in the end iam running the main game via:
java.exe -Djava.library.path=%cd%\lib\native;%cd%\lib -Xmx4096M -XX:MaxPermSize=2048M -cp game.jar com.zarkonnen.airships.Main

All good, until I try to join my dedicated server;

Init ResChooserScreen
Init AirshipGame
No Monkey
Checking for FBO
Done checking for FBO
Loading screen inited
Loading game data...
Checking mods
Loading game data complete
Memory check: 897
Loading game data complete
main menu inited
Memory check: 1385
Memory check: 1362
java.lang.RuntimeException: Attempting to access closed sheet.
at com.zarkonnen.airships.SpritesheetBundle.getTex(SpritesheetBundle.java:45)
at com.zarkonnen.airships.Appearance.lockShader(Appearance.java:505)
at com.zarkonnen.airships.BackdropVisualLayer.draw(BackdropVisualLayer.java:80)
at com.zarkonnen.airships.UniScreen.render(UniScreen.java:1264)
at com.zarkonnen.airships.AirshipGame.render(AirshipGame.java:1235)
at com.zarkonnen.catengine.SlickEngine.render(SlickEngine.java:113)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:703)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:456)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:361)
at com.zarkonnen.catengine.SlickEngine$MyAppGameContainer.runUntil(SlickEngine.java:148)
at com.zarkonnen.catengine.SlickEngine.runUntil(SlickEngine.java:169)
at com.zarkonnen.airships.Main.main(Main.java:66)
java.lang.RuntimeException: Attempting to access closed sheet.

Any suggestions?
avatar
zarkonnen: Invite should be working again. Why are you launching the client like this, rather than in the normal way?
Because the normal way didn't work (as stated in my previous comment; errors about memory etc.), haven't checked if it works after the latest update(s) because I already lost my interest.