Posted March 13, 2017
high rated
Changelog for patch 9.1 / GOG-5 (Windows) / GOG-4 (Mac) / GOG-5 (Linux) (added 13 March 2017):
GUI Features
- GUI scaling: The game's user interface will now pick from three different sizes based on the size of the screen or window. You can also override the automatic scaling in the settings.
- Scroll bars now have scroll thumbs that indicate the visible area.
- More clever module search in the editor. Search using multiple words or by initialism, e.g "hea ca" or "hc" for Heavy Cannon.
Bug Fixes
- Fixed crew job assignment bug that causes crew to repeatedly pick up and then abandon ammo and coal jobs.
- Fixed lighting system bug if screen was resized mid-game.
- You can now set a custom multiplayer server address in launch_settings.json.
Modding
- Difficulty levels and map sizes are now moddable. Note that super-huge maps may require very powerful computers!
- Removing modules with mods once again works, even if they're referenced by ConstructionAffinities.
Balancing
- Grapeshot cannons are slightly more accurate.
Performance
- Approximately 20% CPU performance improvement for combats.
- Up to quadruple CPU performance improvement in very large battles versus AI opponents.
GUI Features
- GUI scaling: The game's user interface will now pick from three different sizes based on the size of the screen or window. You can also override the automatic scaling in the settings.
- Scroll bars now have scroll thumbs that indicate the visible area.
- More clever module search in the editor. Search using multiple words or by initialism, e.g "hea ca" or "hc" for Heavy Cannon.
Bug Fixes
- Fixed crew job assignment bug that causes crew to repeatedly pick up and then abandon ammo and coal jobs.
- Fixed lighting system bug if screen was resized mid-game.
- You can now set a custom multiplayer server address in launch_settings.json.
Modding
- Difficulty levels and map sizes are now moddable. Note that super-huge maps may require very powerful computers!
- Removing modules with mods once again works, even if they're referenced by ConstructionAffinities.
Balancing
- Grapeshot cannons are slightly more accurate.
Performance
- Approximately 20% CPU performance improvement for combats.
- Up to quadruple CPU performance improvement in very large battles versus AI opponents.
Post edited March 13, 2017 by DeMignon