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Bonus content update (19 November 2015):

- We've added three libraries to the Windows source code. Thank you Andreas from Black Forest Games for getting us the missing libraries!

The files added are the following:
- SBL.lib
- SSE.lib
- TeakLibW.lib
Hi PaterAlf, first of all, thank you for updating the source code with the new libraries. Sadly, they are not enough to be able to compile the code, as it has been pointed on the Windows 8 lag thread. There are still some header files missing (.h files):

TeakLibW.h -> The header file for TeakLibW.lib
sbl.h -> The header file for SBL.lib
Resource.h -> This header file is missing, but I don't think there's any .lib or .cpp file associated to this one. Looks like this one is used to define some types.
Smack.h -> Both the header and the lib are missing, but like it was mentioned before, the Smack library might not be publicly available so I guess we will have to live without this one.

I'd love to be able to successfully compile the code, I thoroughly enjoy modifying the source code of games, and ATD has been one of my favourite games since I was a kid.

Let me know if I can help you with anything.

Kind regards.
Post edited November 28, 2015 by tabardinhogog
Would you then be able to fix the multiplayer code which let's the game crash after some hours of game play, where you will never be able to resume it without crashing after the last safe game?
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SeriousToni: Would you then be able to fix the multiplayer code which let's the game crash after some hours of game play, where you will never be able to resume it without crashing after the last safe game?
i have been playing this game since the time it came out back in the way and i can honestly say this is a one issue that has stuck to the game since then.

The game will randomly crash always sometimes there is nothing you can do when it happens reloading the auto save or the save will just crash the game at that specific moment.

This is why i always keep 3 saves while playing a huge mission 1) most frequent save 2) a day before save 3) backup of frequent save + auto save

i suspect either the changing of music crashes the game or it just leaks memory crashes.
Yes, we had this in our multiplayer session, where we after hours and hours of gameplay could load whatever savegame we wanted and it would always crash at that certain time, which was so annoying.

You can't read out any error or something, right? It just crashes.
@PATERALF many thanks for providing the updated package with source code, however it is still missing the includes such as TeakLibW.H, sbl.h… is there any chance you could provide them, after so many years?
For anyone still looking for the missing headers, I've uploaded the source code to GitHub and included my own version of the missing headers: github.com/Armada651/AirlineTycoon