Posted December 15, 2022
I've been through several replays of Hard NewGame+ and my kingdoms always tend towards looking identical, or near enough as to make no difference. And that is because you can devise an optimal build for the game, including any self-goals, like autarky.
What would help is a much larger tech tree but that you do not get every tech. For example, you might only find blueprints for 3 of the 8 lift techs, so that playthrough's kingdom would necessarily look different than the one that got different lift techs.
I have no idea what to do about the production model. Adobe and glass are no more difficult than simply not gathering raw materials, and timber can be balanced with coal and powered lift/propulsion, but cotton and iron ore eventually either need to be dumped or warehouses built. So far, the best answer I've come up with is start a new game...
What would help is a much larger tech tree but that you do not get every tech. For example, you might only find blueprints for 3 of the 8 lift techs, so that playthrough's kingdom would necessarily look different than the one that got different lift techs.
I have no idea what to do about the production model. Adobe and glass are no more difficult than simply not gathering raw materials, and timber can be balanced with coal and powered lift/propulsion, but cotton and iron ore eventually either need to be dumped or warehouses built. So far, the best answer I've come up with is start a new game...