Posted September 10, 2014
I don't think I'm great at this kind of game. It took me 9 hours to clear the Skirmish Tutorial ~_~
But I'm playing a real game now, 15 planets, level 3 AI, no expansions to experiment and play around with things.
I don't understand how to utilize certain strategies/units. Like...
Hacking
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I don't quite understand Hacking. For instance, there's one hacking thing that can take down Ion Cannons. How can you even use it, if you have to somehow defend your Hacking-in-Progress, and the whole time, the Ion Cannon is murdering your fleet for a whole minute?
To me, it seems like if you have the luxury of creating a hack in enemy airspace, and defending it against waves, you've pretty much have control (or are on your way) over that planet anyway.
Am I missing something?
Missile Silos
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I never had the patience to wait for this one. I tried building a level 3 thing, and the ETA was like an hour and a half w/o engineers, but still a good 30 minutes with engineers.
Do warheads work just like Hacking, in that you have to build them in Enemy planets? It just does not seem feasible to wait for the build and defend for that long.
Anti-Sniper Turret
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I'm not sure what situation you would use this turret for.
If you're on your space, how would they be building snipers on your planet?
If you're on their space, how would you even have the luxury of building turrets? (And on top of that, I don't think I've even seen sniper turrets at enemy planets.)
vs. Ion Cannons
-----------------
What hope do I have against any planets with Ion Cannons?! it's almost like it's better to leave that planet alone. (Probably in most cases, it is.)
Those are my questions so far. I'm sure I'll discover more as I go along.
But I'm playing a real game now, 15 planets, level 3 AI, no expansions to experiment and play around with things.
I don't understand how to utilize certain strategies/units. Like...
Hacking
-----------------
I don't quite understand Hacking. For instance, there's one hacking thing that can take down Ion Cannons. How can you even use it, if you have to somehow defend your Hacking-in-Progress, and the whole time, the Ion Cannon is murdering your fleet for a whole minute?
To me, it seems like if you have the luxury of creating a hack in enemy airspace, and defending it against waves, you've pretty much have control (or are on your way) over that planet anyway.
Am I missing something?
Missile Silos
-----------------
I never had the patience to wait for this one. I tried building a level 3 thing, and the ETA was like an hour and a half w/o engineers, but still a good 30 minutes with engineers.
Do warheads work just like Hacking, in that you have to build them in Enemy planets? It just does not seem feasible to wait for the build and defend for that long.
Anti-Sniper Turret
-----------------
I'm not sure what situation you would use this turret for.
If you're on your space, how would they be building snipers on your planet?
If you're on their space, how would you even have the luxury of building turrets? (And on top of that, I don't think I've even seen sniper turrets at enemy planets.)
vs. Ion Cannons
-----------------
What hope do I have against any planets with Ion Cannons?! it's almost like it's better to leave that planet alone. (Probably in most cases, it is.)
Those are my questions so far. I'm sure I'll discover more as I go along.