It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Highmen, Day 7

Our short-range voyages reveal new prospects for expansion.

TS
TS
Undead, Day 7

Discretion is the better part of valor, and we decide to wait a turn for troops to heal a little more.

TS
Highmen Day 8

Slow improvements, day by day

TS
TS
Dark Elves, Turn 8
Undead, Day 8

We spy another boat. What will happen next?

TS
TS
TS
Dark Elves, Day 9

Oh no, now I'm dying to indies. Tfw you can't win on your own map
Undead, Day 9

We hire some troops, then promptly lose most of them in battle. At least one of the best ones survived.

TS
Post edited September 28, 2019 by Bookwyrm627
Highmen, Day 10

Odd positioning of Azracs and Dark Elves tips off the fact that they are working together and likely have chosen the Highmen as the first target.

TS
TS
Undead, Day 10

We finally decide to eliminate the guardians of a dark elf town. They grossly overestimated their value.

TS
It's funny how one single hex village had the status enslaved when occupied by two nymphs yet another shows signs of unrest with my leader, a shaman and 5 archers present.

TS