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Rules: the usual, plus no Free Movement on warships: however, free movement on the unarmed basic transport ship is allowed.

This is a Free-for-All, but you can make peace or even alliances; just know that there can only be one winner in the end as Allied Victory is disabled.

Players are unable to recruit heroes, and your leader starts at level 30 with poor combat stats, but do have Spellcasting V, Death/Holy Immunity, and have a ring with Trail of Darkness.

Everyone receives an extra +10 mana income. Azracs and Lizards have been genocidally exterminated on this map for crimes against Balance. Since I have the advantage of having made this map, I will take the minor handicap of doing nothing until Day 4.

Couldn't be bothered to ask who gets what race so they're assigned as follows, by no particular schema;

ThreeKings plays Guilrees of the Undead, Spheres 4 Death, 2 Water, 1 Earth
Southern plays Jorulbagga of the Dwarves, Spheres 4 Water, 2 Earth, 1 Life
CrazySlyHawk plays Khazlky of the Goblins, Spheres 4 Fire, 2 Air, 1 Death
Cyberrod plays Azimuth of the Highmen, Spheres 4 Life, 2 Fire, 1 Air
Jyri plays Chi Long Qua of the Dark Elves, Spheres 4 Air, 2 Death, 1 Water
Thereunto plays Cenifrond of the Halflings, Spheres 4 Earth 2 Life 1 Fire

Since I made this map, and since it is both experimental and cramped, criticism of it is welcome. I am still making edits.
Post edited July 19, 2018 by southern
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southern: Azracs and Lizards have been genocidally exterminated on this map for crimes against Balance.
Yes!! Now someone do the same to Southern. :)
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southern: Azracs and Lizards have been genocidally exterminated on this map for crimes against Balance.
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Mimo: Yes!! Now someone do the same to Southern. :)
Just wait till you see my AoW2 mod in its full glory. Release early 2019!
Dwarves, Day 1

We do nothing, as per map-maker handicap.
TS
TS
TS, nothing donme today
TS
TS
Halflings Day 2

Cenifrond stares bemusedly at her ring that has no abilities. Without starting gold to hire nearby friendly help and without any means to penetrate walls, the firm course of action is to wait it out and collect gold for four days.
Two beholders are scouring the land, looking to destroy!

TS
TS

Almost scraped together enough gold together to hire mercenaries.
Exploring continues....
Recruited some useful allies - at a cost. Our coffers run low.
Died exploring some ruins, so restarted and took our meager forces to a sea trip. Managed to take a gold mine, but when moving our ground forces back onto the ship, they somehow ended apart with each group unable to move. Loaded the game again, but now our leader and the accompanying swordsmen were gone and nowhere to be found.

Sent the turn anyway, will see what tomorrow brings.