Posted June 17, 2018
(AOW1)
I made this map myself, so criticism and adjustments are hoped for - although I think it should already be good.
This is a small map with 6 players, but it should play like larger one due to its winding tunnels, teleporters, water travel, and many well-guarded structures crammed in. In theory players should have a choice between attacking each other early, or fleeing to the wealthier lands of the surface as swiftly as possible. In practice the map may need tweaking.
Azracs and Lizardmen cities are not present on the map. Playable races are Undead, Highmen, Halflings, Dwarves, Dark Elves and Goblins.
Players are unable to recruit heroes, and their leaders start at level 30 with poor combat stats, but do have Spellcasting V, Death/Holy Immunity, and Trail of Darkness.
http://aow.heavengames.com/downloads/showfile.php?fileid=1200
I made this map myself, so criticism and adjustments are hoped for - although I think it should already be good.
This is a small map with 6 players, but it should play like larger one due to its winding tunnels, teleporters, water travel, and many well-guarded structures crammed in. In theory players should have a choice between attacking each other early, or fleeing to the wealthier lands of the surface as swiftly as possible. In practice the map may need tweaking.
Azracs and Lizardmen cities are not present on the map. Playable races are Undead, Highmen, Halflings, Dwarves, Dark Elves and Goblins.
Players are unable to recruit heroes, and their leaders start at level 30 with poor combat stats, but do have Spellcasting V, Death/Holy Immunity, and Trail of Darkness.
http://aow.heavengames.com/downloads/showfile.php?fileid=1200
Post edited June 18, 2018 by southern