Myxia: Ah, OK. In that case I'm pretty sure you wouldn't like the game on that level, then.
DSA DM? You mean Das Schwarze Auge? What language did you play it in? I liked that system, at least the one I played in Realms of Arkania, with its negative attributes and weird spells. What edition did you DM, if that's what you're talking about?
Yes, I was raised in Germany and for many years I was Dungeon Master of the Realms of Arkania System, untill the year 2000 when I moved to Spain (and thus ended my roleplaying carrer). I don't know what edition it was, back then we never refered to it as editions, must have been the 2nd or 3rd.
It was really an awesome time, the world was so huge (what you see in these games is really just a small fraction in comparison) and well defined, it was really immersive. The setting was middle age with magic, but more towards the end of the middle age. You could feel that the world was constantly changing. You had constantly the feeling that they where about to discover gunpowder maybe in a few decades. There was this legend of this new world in the west past the ocean about to be discovered. But before anyway could venture into this new world the Orcish War broke out. Of course this is the war you see in the games, but again just a small fraction and it looks like you won over them. Eventually the Orcs take over most of the northlands and threaten to enslave the human civilazation and huge battles with sieges begin. And after that it got even more epic with an ancient evil almost destroying all of humanity.
You had the Thorwalians in the North (which are basically Vikings), that you see in the games, but there where so many different cultures that you could choose from. Every single one had an extensive backstory, religion and idiosyncrasies. And there weren't only traditional Tolkien folks. There were for example cultures reminiscent of One Thousand and One Nights or of south american cultures in their heyday.
You really could use every single talent you have in the game at one point and there weren't any dump stats. There were a lot more magic spells than in the game and you had thick books explaining them in detail. You also had thick books explaining every plant and animal in detail. But the best thing was you didn't have to know anything about that. You could start slow with just the basic stats and spells, and if you wanted to get a deeper feeling you could explore more and more, and if you were DM you could slowly introduce the richness of the world to your players.
There were so many epic campaings I didn't get to play/direct, only read, because I moved. I could go on and on about the world and the gods, and the big villains, or why I felt it was way supperior to D&D, but I already wrote too much in here. If you want to know more, feel free to ask.