Posted March 15, 2015
My favourite aspect of the AoW series is that when you look at the three games (AoW 1, AoW2/SM, and AoW 3), they all play completely differently.
Why do I love this? Because at no point do I feel like any game is redundant (well, except for TWT, because SM is standalone). I've been playing the snot out of AoW 3. I absolutely love AoW 3. And yet, when I'm tired of AoW 3, you know what I want to play? AoW 1. When I'm tired of AoW 1, I'll boot up SM and have an absolute blast.
These radical shifts in gameplay mean that the fanbase usually has a tough time with each new game. I mean, I remember when AoW 2 first came out, it was utter pandemonium. Everyone was criticizing the game because it played and felt so different from AoW 1, and to be fair, TWT was pretty rough on release. A lot of the changes made were felt to be unnecessary or even negative, while a lot of the changes felt necessary went unmade. But some patches and SM caused AoW 2 to mature into its own game that was (and is) a huge amount of fun. It had a very different focus than AoW 1. Less Warlords, more Master of Magic. But this meant the two games weren't really competing.
Then AoW 3 came out, and elicited the same negative response from the community. Again, it managed to mature into its own game (though I will say that AoW 3 on release was much better than TWT was), and has become a fantastic game in its own right. I know for me personally the big surprise has been that most of the changes I was unhappy about have ended up being changes that I really love. Getting rid of the Attack system I remember thinking "Okay, is it even really Age of Wonders anymore?" but in practice it is fantastic and IMHO one of the best changes the game made, because it goes a long way towards shrinking the gap between unit levels. Gone are the days where level 4 units or high level heroes can slaughter dozens of stacks without a scratch, and personally, that's a change I'm really happy with.
In any case, compare it to a game like Heroes of Might and Magic. I love HoMM, but the only one I really play is 3. Why? Because while HoMM 2, 5, and even 1 are solid games in their own right, they've all got the same fundamental gameplay as 3, but IMHO 3 did it better. I'll occasionally boot up 2 because I love its charm, or 5 because it made some changes I like, but at the end of the day, if I play a Heroes game, it will almost always be 3.
AoW has averted that, and I think that's a great thing. I can't imagine a time when AoW 1, SM, and 3 won't all have a place on my harddrive, because they're all excellent games that are a massive amount of fun, and they're all different. I mean, even look at the multiplayer scenes. 3 has far and away the biggest scene, right now, but SM is still alive and well, with PBEM games always active on here and the AoW Heaven forums, and Gameranger usually having several online games going at once. Even AoW 1 still has a small but dedicated group of PBEM-ers.
Why do I love this? Because at no point do I feel like any game is redundant (well, except for TWT, because SM is standalone). I've been playing the snot out of AoW 3. I absolutely love AoW 3. And yet, when I'm tired of AoW 3, you know what I want to play? AoW 1. When I'm tired of AoW 1, I'll boot up SM and have an absolute blast.
These radical shifts in gameplay mean that the fanbase usually has a tough time with each new game. I mean, I remember when AoW 2 first came out, it was utter pandemonium. Everyone was criticizing the game because it played and felt so different from AoW 1, and to be fair, TWT was pretty rough on release. A lot of the changes made were felt to be unnecessary or even negative, while a lot of the changes felt necessary went unmade. But some patches and SM caused AoW 2 to mature into its own game that was (and is) a huge amount of fun. It had a very different focus than AoW 1. Less Warlords, more Master of Magic. But this meant the two games weren't really competing.
Then AoW 3 came out, and elicited the same negative response from the community. Again, it managed to mature into its own game (though I will say that AoW 3 on release was much better than TWT was), and has become a fantastic game in its own right. I know for me personally the big surprise has been that most of the changes I was unhappy about have ended up being changes that I really love. Getting rid of the Attack system I remember thinking "Okay, is it even really Age of Wonders anymore?" but in practice it is fantastic and IMHO one of the best changes the game made, because it goes a long way towards shrinking the gap between unit levels. Gone are the days where level 4 units or high level heroes can slaughter dozens of stacks without a scratch, and personally, that's a change I'm really happy with.
In any case, compare it to a game like Heroes of Might and Magic. I love HoMM, but the only one I really play is 3. Why? Because while HoMM 2, 5, and even 1 are solid games in their own right, they've all got the same fundamental gameplay as 3, but IMHO 3 did it better. I'll occasionally boot up 2 because I love its charm, or 5 because it made some changes I like, but at the end of the day, if I play a Heroes game, it will almost always be 3.
AoW has averted that, and I think that's a great thing. I can't imagine a time when AoW 1, SM, and 3 won't all have a place on my harddrive, because they're all excellent games that are a massive amount of fun, and they're all different. I mean, even look at the multiplayer scenes. 3 has far and away the biggest scene, right now, but SM is still alive and well, with PBEM games always active on here and the AoW Heaven forums, and Gameranger usually having several online games going at once. Even AoW 1 still has a small but dedicated group of PBEM-ers.