SkeleTony: The difference IMO is akin to the difference between Civilization and Civ II, for what that observation is worth.
Sargon: An interesting comparison though I really disagree. I think that Civ 2 is a significant improvement over Civ 1 and for me there is not any reasons to play it.
?!
Not any reasons to play Civ 1(when you can play Civ 2) I assume you meant to say...? Otherwise your point here is...dubious.
And while Civ 3 was also a significant improvement over number 2,...
What?! How so?!
there were a few things missing so that going back to number 2 once in while can be good fun.
No, no no...Civ 2 was much better than Civ 3 and try as I might to force myself to play Civ III it just does not have the allure of Civ 2.
(Civ 4 is also an improvement on many things but Civ 3 remains the best.)
ROTFLMAO! Sorry I know that opinions are opinions and all that and there will always be a minority of players who think the worst game in a franchise is the best(we see that even with Heroes of Might and Magic IV sometimes for example) but come on man.
I think it would be better to compare the relationship between AoW1 / AoW:SM as that between Heroes of Might and Magic II / Heroes of Might and Magic III.
No that is not valid. Heroes 3 improved many things over Heroes 2 but they also screwed up some major things and the two games are actually pretty close in quality overall(check out any poll on the subject and you will consistently see these two games as nearly tied for the top spot on "Best HoMM game" polls). AoW: SM improved a great deal over AoW and did not screw anything up.
HoMM III is an improvement over HoMM II in that there is more of everything, thus more choices, a little more complex game, a slightly better balance and HoMM III has a very good random map generator.
And it has WORSE balance in several ways. If all the great
ideas of Heroes 3 had been given time to fully develop and be play tested then your above would be true but unfortunately it was not. So you basically have your heroes in any game going for "Earth Magic" and a few other skills because the only spells needed are "Slow"(at expert level Earth magic), "Town Portal" and "Resurrection"/"Animate Dead" then "Air Magic" as a secondary for spells of "Haste" and "Dimension Door" and maybe "Chain Lightning".
AoW: Shadow Magic is an improvement in that it is more balanced than AoW 1.
And it has a bunch of great features that AoW 1 did not have(expanded city development etc.).
Some things were taken away while more were added so a little more complex game. AoW: Shadow Magic has a random map generator.
You realize you are making my case for me here right...?
On the other hand AoW has a much better atmosphere than AoW: Shadow Magic.
LOL! How do you even BEGIN to substantiate such a thing? It is like saying "Jackson Pollack's painting were better than Picasso's because they were better
emotionally.". 'Ambiguous' does not even begin to cover this...
I've never heard anyone praise Shadow magic over the first one for the atmosphere while the reverse is done a lot.
I have not heard EITHER said by anyone(not saying tehy have not said such...I am sure someone has), nor should such a thing even matter to this discussion. Games should not be valued/judged by how many at any particular forum feel some unquantifiable and unqualified "atmosphere" is better. The "atmosphere" of Heroes 2 is much better than Heroes III, largely because of the brightly colored palette and music but that does not make Heroes 2 a better game by itself.
AoW 1 has a serious feeling, if you look at some portraits, read some descriptions....
Okay I get it. You have a nostalgic attraction to the first game. This happens to pretty much everyone but it is not grounds for an objective(as possible) review of games.
The battles in AoW: Shaow Magic\AoW 2 were streamlined so that they would not take as much time, but they have never felt as epic as some of them did in AoW 1.
More so for me. So I can dismiss this rationale....
The races and units are much better designed in AoW 1. Sadly, in AoW 2/SM they also ditched the hand made portraits for each unit and instead added unit acknowledgement sounds that make it sound like any RTS and sometimes just silly.
Wow. You are reaching a bit here aren't you? Trying to force a comparison to real-time strategy games that is not inferred by the gameplay itself and again making unqualified assertions about the portrait art?