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First off, here's a useful comment on how to install Warlock's Ruleset for 64-bit. I just tried everything, and it works still in 2019 on Windows 10.

http://aow.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=14,2647,,60

I know this question was from last year, but since I just went through it myself, I thought I'd give ya a reply. You've probably figured it out by now, but this thread pops up when people search for Warlock Mod installation on 64 bit Windows. Maybe this reply will be helpful to someone out there.

This is what I did on 64 bit Windows 7. My copy of AoW is from GoG.

1. I did a clean install of AoW, but not in Program Files (x86). That folder caused all sorts of permission problems for the mod. I installed AoW in C:\Apps\Age of Wonders. Anything like this should work.

2. I downloaded the mod, unzipped the folder, and copied it to the Age of Wonders folder. So it was located in C:\Apps\Age of Wonders\Warlock's Rule Set.

3. Within the Warlock's Rule Set folder, I ran the WR136110 program. This will unzip the mod files. Be sure that the path is correct; the default path that it suggests might not be where your game is installed. I had to point it to C:\Apps\Age of Wonders.

4. After the program has unzipped the mod, apply the 64 bit Windows fix files. Download them, unzip them, and copy the three files (CSumWar, Pa3, and Pa4) to C:\Apps\Age of Wonders\Release\Warlock\Pat (or wherever your game is installed). You will already have files called CSumWar, Pa3, and Pa4 in there. Replace them with these 64 bit fixed ones.

5. In the main Age of Wonders folder, run Rules2.bat. The fixed 64 bit files should now make this possible.

6. Finally, download RuleChanger1.5. Unzip it and move RuleChanger1.5.bat into the main Age of Wonders folder. Whenever you want to switch back and forth between normal AoW and Warlock, run the RuleChanger.

Edited to add: When I run the game through AoW.exe (in the Age of Wonders folder), the game shows a special background indicating that the mod is active. However, if I use the shortcut in the Start Menu games - or the link in the Games Explorer folder - this background does not appear even when the mod is active. Just a heads-up!
Another reason I made this thread is because I used to think that Warlock's mod consisted of a modified Release folder of .pfs files like every other mod has, and a modified game executable which only Warlock knew how to do.

However, this was inaccurate, as I noticed when I was playing with Warlock's .exe, and Warlock's Release folder, but noticed the abilities were the same as before - ie, Seduce was 4 atk, not 7.

Abilities are, it seems, actually stored in the AbilityP.dpl file.

So if you wanted to play vanilla AoW, with the sole exception of Warlock's changes to abilities, then you would use that.

Naturally this merits further investigation. I'm now wondering if I was wrong to think that Warlock actually modified aow.exe, since his version has the same number of bytes. Perhaps the other changes he made - namely, the changes to hero stat levelling, and the changes to city upgrade costs - are contained in various .dpl files? The only change I'm sure is owed to the .exe file, is the altered main menu graphic.
Post edited July 06, 2019 by southern
Isn't the main menu graphic a .ilb file change? I don't have the files in front of me at the moment, but maybe there is a way to quickly compare the exe's for differences with a hexeditor?
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Thereunto: Isn't the main menu graphic a .ilb file change? I don't have the files in front of me at the moment, but maybe there is a way to quickly compare the exe's for differences with a hexeditor?
Yeah it must be, but I have both .exes in the same install folder (I renamed the warlock one to, well, Warlock.exe), and each of them has their own different menu. So the warlock one is referencing a different image. I guess that wouldn't require an actual change to the .exe, only a 'registry' or something? I am very technically ignorant.

Really, the question I want to answer is - where are Warlock's hero changes stored, and where are his city upgrade costs stored?
Further datapoint; playing with Warlock's .exe by itself, or with its Release files - neither the hero levelup costs nor the city upgrade costs were different from vannilla. However, the visual interface of hero levelup is changed to reflect warlock's new values, and his bracketed annotations, but the effective values themselves are not changed.

Clearly, we need one or two more .dpl files before we have identified every file that makes up this mod.
I found the city upgrade cost change, and the hero levelup cost change; they're both in AoWEPACK.dpl
Which is unfortunate, as I like the city upgrade cost change, but I'm no longer a believer in putting a cap in how much heroes can develop their inherent DEF scores.

That means the only thing still unsure is the unusual spell changes - changes to range which I don't think can be done in DevEd where most mods are made. They might be in the release files, or they might be elsewhere.
AoWEPACK.dpl coincidentally is also the file that prompts the old retail version to look for the CD. The dpl file type stands for Delphi (program?) library
If I remember correctly, the warlock has an extra file or two in the release folder, right? Abilityp2 or something? If AoWEPACK.dpl (aow engine package) looks for those sub files, would there be an easy way to see?
Post edited July 07, 2019 by Thereunto
The extra warlock's Release files are AOWEPACK.dpl (oddly, since I'm fairly sure it's the AoWEPACK.dpl that's in the *main* game folder that matters),
new.new, RulesV.pfs, and WR-Clas.ahl

Your guess is as good as mine!