Posted January 29, 2015
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Plus, they took such a lazy approach with so many of the Strategic world elements, from a lack of resources, to a meaningless and nonsensical alignment system.
I pray that someday, there will be comprehensive mod of this game that will do for it what Rise of Mankind did for CIV 4.
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Re: Units - One must adjust strategy to the units available. This is true in most strategy games and helps separate the levels of play. If you have a race with lots of concealed units available, you become a back stabbing bastard. If you have lots of water based units, let the rivers be yours. Etc.
Re: Resources - Without scarcity, you never make tough decisions. 4X games should require strategic and tactical decisions, not just be a mad dash for an unlimited resource pile and infinite building like an early RTS.
Re: Alignment - Not sure how it works in AoW:3, but in the previous installments the Undead and good Elves had a tough time working hand in hand. This makes for a more realistic world rather than a bland, build the ultimate stack with whatever you want world.
I'm glad to hear that you enjoy the look and feel though. I'm not trying to be argumentative. I'm genuinely confused by some of your comments and want to give the benefit of the doubt to Triumph studios since they richly rewarded my playing time in AoW, AoW:2, and AoW:SM.
And, you can build the ultimate stack in this game. Different races cause a slight morale penalty, but it has nothing to do with alignment. No race ( or class) is good or evil in AoW 3, which is part of the problem. Many units that should be alignment specific are attached to a class or race. So you can be a Pure Good Rogue, with an army of Succubi and assassins in tow. Or, an evil Theocrat with a bunch of Exalted (which are basically angels). It's just silly.