Posted January 08, 2015
Map: Gates of Elocin by The Groll (I know, played it before, but I was defeated in turn 3 :) )
Rule set: Aow SM Upatch 1.4 (please make sure you have this patch). Look in the bottom right corner of the title screen.
Leaders on map: Yes
Sphere customization: No
Allied victory: On (Max alliance of two, No alliances between human players allowed)
Exploration: Yes
House Rules: No Free Movement on ships. Etiquette Rules are in effect, including domination and resurrection rules.
No mastery spells.
Activity expectation: You should only sign up if you will generally be able to play turns within at most 48 hours from receiving them. If you are unable to play your turn within 48 hours you should post in the relevant topic in advance. Writing turn logs is optional but you should always post a "turn sent" when you have played your turn so we know who's turn it is.
Storyline:
The History of the "Gates of Elocin"
A long, long time ago the whole of the known world of Elocin was ruled by a mighty race of intelligent Lizards. They created mysterious and powerful artifacts, and beutiful and grand structures. Even today the ruins of their creations are still the greatest structures in the world. And their capitol Teridum, seat of the mighty king of Lizards, was the biggest city of the old world. Teridum was their center of power; from here the Lizard King ruled his people and all of their civilization.
But then, one day, precisely 2554 years ago, the earth shook and deep fissures opened. And out of these fissures terrible creatures of the Shadows emerged.
It seemed that nothing could stop these creatures. Only with great sacrifices did the then so mighty Lizards and their brilliant scientists succeed in sealing the gate to the Shadow World. But in their fear and haste they not only closed the gate to the Shadow World, but they also closed the access to the Underworld, thus sealing off the dungeons and severing all ties between the Underworld and the surface.
Today no one knows how to break this seal. The Lizards were infected with a deadly virus during their fight against the Shadow creatures, and in the end, they all died. And with them died the knowledge of how to break the seal. Maybe that is a good thing, because the gate should never be opened again.
But now the world is poorer, since no ore, no coal and no gems can be retrieved from the Underground, and the peoples of the surface and the Underground lost contact with each other. Many a skill, and all of their relationships were lost when the gate was closed.
Many attempts were made to reopen the gate to the Underworld, with no success so far.
But something is happening in the world. For the first time since the days of the Great Fights 2554 years ago, there are signs and portends that the seal can be broken.
And so the world is in turmoil again.
Goblins and Orcs are advancing, and in the northwest new fissures appeared, spewing magma. The world is holding its breath; every creature fears that the Shadow Demons might attempt to find a way into the world and the dungeons again. Whether it was them that destroyed the lands in the North West, and whether they perhaps succeeded already to invade the dungeons is not yet certain.
But recently a large force of Archons arrived in the southeast, giving rise to rumors that the Shadow Demons indeed are on the rise again, for the Archons, allied with the Elves, might be the only race capable of defeating the Shadow Demons, and why should they come to Elocin, if not to fight the Shadow Demons?
Players (let's see if we can get all 8 together):
Archons - Mimo demarcomimo[at]gmail[dot]com
Elves - Catermune catermune[at]yahoo[dot]com
Orcs - Jyri juri[dot]aow[at]gmail[dot]com
Shadow Demons - Wennejoekel[at]gmail[dot]com
Nomads -
Dwarves -
Humans -
Undead -
Rule set: Aow SM Upatch 1.4 (please make sure you have this patch). Look in the bottom right corner of the title screen.
Leaders on map: Yes
Sphere customization: No
Allied victory: On (Max alliance of two, No alliances between human players allowed)
Exploration: Yes
House Rules: No Free Movement on ships. Etiquette Rules are in effect, including domination and resurrection rules.
No mastery spells.
Activity expectation: You should only sign up if you will generally be able to play turns within at most 48 hours from receiving them. If you are unable to play your turn within 48 hours you should post in the relevant topic in advance. Writing turn logs is optional but you should always post a "turn sent" when you have played your turn so we know who's turn it is.
Storyline:
The History of the "Gates of Elocin"
A long, long time ago the whole of the known world of Elocin was ruled by a mighty race of intelligent Lizards. They created mysterious and powerful artifacts, and beutiful and grand structures. Even today the ruins of their creations are still the greatest structures in the world. And their capitol Teridum, seat of the mighty king of Lizards, was the biggest city of the old world. Teridum was their center of power; from here the Lizard King ruled his people and all of their civilization.
But then, one day, precisely 2554 years ago, the earth shook and deep fissures opened. And out of these fissures terrible creatures of the Shadows emerged.
It seemed that nothing could stop these creatures. Only with great sacrifices did the then so mighty Lizards and their brilliant scientists succeed in sealing the gate to the Shadow World. But in their fear and haste they not only closed the gate to the Shadow World, but they also closed the access to the Underworld, thus sealing off the dungeons and severing all ties between the Underworld and the surface.
Today no one knows how to break this seal. The Lizards were infected with a deadly virus during their fight against the Shadow creatures, and in the end, they all died. And with them died the knowledge of how to break the seal. Maybe that is a good thing, because the gate should never be opened again.
But now the world is poorer, since no ore, no coal and no gems can be retrieved from the Underground, and the peoples of the surface and the Underground lost contact with each other. Many a skill, and all of their relationships were lost when the gate was closed.
Many attempts were made to reopen the gate to the Underworld, with no success so far.
But something is happening in the world. For the first time since the days of the Great Fights 2554 years ago, there are signs and portends that the seal can be broken.
And so the world is in turmoil again.
Goblins and Orcs are advancing, and in the northwest new fissures appeared, spewing magma. The world is holding its breath; every creature fears that the Shadow Demons might attempt to find a way into the world and the dungeons again. Whether it was them that destroyed the lands in the North West, and whether they perhaps succeeded already to invade the dungeons is not yet certain.
But recently a large force of Archons arrived in the southeast, giving rise to rumors that the Shadow Demons indeed are on the rise again, for the Archons, allied with the Elves, might be the only race capable of defeating the Shadow Demons, and why should they come to Elocin, if not to fight the Shadow Demons?
Players (let's see if we can get all 8 together):
Archons - Mimo demarcomimo[at]gmail[dot]com
Elves - Catermune catermune[at]yahoo[dot]com
Orcs - Jyri juri[dot]aow[at]gmail[dot]com
Shadow Demons - Wennejoekel[at]gmail[dot]com
Nomads -
Dwarves -
Humans -
Undead -
Post edited January 15, 2015 by Wennejoekel