Posted April 05, 2014
Greetings.
Here are the questions I'd like answers too about AoW 3. Got them after reading Senteria's excellent review over at Gamefaqs.
1.
Is there magical summons and is it a viable strategy to create a leader around summonings?
2.
Is the fort only a building that you have to garrison with troops or does it come with a defence of its own?
3.
How is the balance between rushing out lots of tier one or two troops versus building up to better units before making a serious push against the enemy?
This is important because that balance is one of my major gripes with AoW: SM. I've always found it hard to judge when to aggressively expand and when to build up.
4.
Can all units knock down gates?
5.
When heroes level up can I chose freely what abilities to get? Or do I get a couple of picks like in AoW: SM?
6.
How is unit experience handled? Like in the previous games where a low tier unit with a couple levels can still be effective?
7.
Is it a city spam game? I prefer not but if done right I can live with it.
8.
If I understand the research right it's built like a traditional 4X research tree? I can go heavily into one tree and just research the basics in the other trees or spread my research out in several trees?
If so is there significant gains with going with only one tree or does that make me open for a hard counter?
Is there a mana slider between pooled mana and research?
9.
During battles does one side move all troops and then the other side go? Does you move one unit and then the other side go? Initiative based? Something else or a combination?
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That's all I can think of right now. :)
Here are the questions I'd like answers too about AoW 3. Got them after reading Senteria's excellent review over at Gamefaqs.
1.
Is there magical summons and is it a viable strategy to create a leader around summonings?
2.
Is the fort only a building that you have to garrison with troops or does it come with a defence of its own?
3.
How is the balance between rushing out lots of tier one or two troops versus building up to better units before making a serious push against the enemy?
This is important because that balance is one of my major gripes with AoW: SM. I've always found it hard to judge when to aggressively expand and when to build up.
4.
Can all units knock down gates?
5.
When heroes level up can I chose freely what abilities to get? Or do I get a couple of picks like in AoW: SM?
6.
How is unit experience handled? Like in the previous games where a low tier unit with a couple levels can still be effective?
7.
Is it a city spam game? I prefer not but if done right I can live with it.
8.
If I understand the research right it's built like a traditional 4X research tree? I can go heavily into one tree and just research the basics in the other trees or spread my research out in several trees?
If so is there significant gains with going with only one tree or does that make me open for a hard counter?
Is there a mana slider between pooled mana and research?
9.
During battles does one side move all troops and then the other side go? Does you move one unit and then the other side go? Initiative based? Something else or a combination?
-----------------------------
That's all I can think of right now. :)