Posted October 09, 2020
Win against opponents while at peace? AoW1 with a twist!
Special rule for this game: All players must remain at peace or allied for the entire game. You can hit opponents with global spells and altars, disband units beside them, ruin structures to unleash indies, surround them near a shore and use flood to drown them... you get the idea.
I don't have a map picked out yet (can vote or create from scratch), but I just wanted to see how many people might be interested in this style of game. There are some map design elements that would need to be considered (e.g. turn order makes a huge difference for indie ambushes, some indie parties are friendly to humans, ruined structures can spawn indies at a distance, etc.).
Whether you're interesting in playing or just want to theory-craft the perfect map setup for this, leave a shout
Special rule for this game: All players must remain at peace or allied for the entire game. You can hit opponents with global spells and altars, disband units beside them, ruin structures to unleash indies, surround them near a shore and use flood to drown them... you get the idea.
I don't have a map picked out yet (can vote or create from scratch), but I just wanted to see how many people might be interested in this style of game. There are some map design elements that would need to be considered (e.g. turn order makes a huge difference for indie ambushes, some indie parties are friendly to humans, ruined structures can spawn indies at a distance, etc.).
Whether you're interesting in playing or just want to theory-craft the perfect map setup for this, leave a shout