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southern: That can be done actually, even in a TS136 game. You just need to start the map off while having a custom ruleset active in which they're removed from the racial city training lists. Even switching back to TS136 afterwards, the map's cities will have saved the original training lists.
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Thereunto: Holy moley, I knew about your trick with getting modded units in TS136, but you can change the city train list too? If you raze a city and rebuild it does it keep that custom unit list?
I haven;t tested if city upgrade/rebuild disrupts this. Too busy to test it right now
Just an update everyone that I started a new work project and have been particularly busy. Still setting up the map but progress is slower than expected.

We can play a pre-made map in the meanwhile or just wait over the next week until I have the scenario up and running. I am always up for more games so I would be up for both. Let me know what you guys think.
I'm busy too
I'm ok with either.
I currently have no games on the go, so the more the merrier
If you need another player, sign me up, any side is fine.
:)
Hey guys, sorry this fell off, have been busy and making the map has been quite slow so I decided to start up a user made map: Green Valley.

Race choices are:

Frostlings
Azracs

Orcs
Dark Elves

Elves
Dwarves

I am up to customizing leaders and/or Sphere selections-

Leaders start at lvl 2 (35 skill points)
Along with two heroes (One a warrior/ one a spellcaster)


Rules:

No spellcasting on transports
No spam attacking independents
Dibs on elves

3 air 2 water 2 light please

Wall climbing, Night Vision, Vision III, 2xDEF
Can't sign up for any games right now as I'm halfway through making a big mod, and having separate copied installations is too annoying as some things still reference the original install location.
Gremk of the Orcs
Orc Portrait 4

3 death 3 earth 1 water

-15 Lifesteal
-15 Doomgaze
- 5 marksmanship
Post edited November 30, 2020 by Thereunto
Bump-


Looking for at least one more player to get this started
Azracs if available. Thanks! :)

Name: Noose
3 water 2 air 2 light please
Regeneration | Dominiate | +2 def
Alright looks like I will fire this up with four players- meaning the Frostlings and Dwarves will be Emperor indies as i've decided to take the Dark Elves.

For reference I've gone with:

Wall Climbing
Life Stealing
+2 Def
+1 HP

4 Death, 2 Earth, 1 Water.


I'm pretty sure I got everything right but if I didn't mod your leader to your liking let me know in the first turn or two so I can get it right.

GG everyone!
TS.

Good to be playing. Good luck, all.
Missing my sphere choices!