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Halflings, Day 16

Tch. Needed at least a second round with the turtle catapult to have a chance to win that battle. Guess I'll be fighting through Frost Drakes too.

TS
Halflings, Day 17

All the guards sitting on the arena now have gold medals. Oh dear.

TS
Halflings , Day 18

That was a truly embarrassing attack. We lost a full stack and only managed to do a few hp to one archer. On the bright side, they're already all gold medal so they didn't get anything but bodies.

Penguin production is OFF-LINE.

TS
Post edited June 13, 2020 by Bookwyrm627
Game 3 has started.
Map 2, Halfings.

Guh. I expected more than 3 kills after throwing 50 something units at them. Recalculating. -.-

TS
Map 3, Frostlings
TS
Post edited June 13, 2020 by Bookwyrm627
nath 2 - something like 5 stacks die to my green wyverns
nath 3 - lizard archer time boiii
Post edited June 13, 2020 by southern
Halflings, map 2 - We got the greenlight for Free Move Galleons. He's screwed in about 20 turns!

Frostlings, map 3 - We expand, yet again.
Map 2, Halfings, Day 21
He's winning the boat race. Not sure how much good boats are going to do either of us with all these frost queens around, though.


Map 3, Frostlings, Day 3
We advance.
Game 2; A Warp Party attack on my map level! But more than eight troops?

Game 3: Still not convinced Lizardmen should have walls; I'd rather reduce the starting gold, come to think of it
Game 2: We drop a surprise on the Frostlings. Now to see how they respond, and if we can cripple them before they can finish portal reconstruction.

Game 3: Okay, I legit feel kind of bad about killing ZFR this time. It was simple bad luck that he wandered close to an indy city on the turn before I recruited the inhabitants. He made a good showing of himself, but numbers got him.
Ja, I think the problem with this map is actually the indy city recruitment. Should reduce that by reducing starting gold.
Surrendered in both games :p
Post edited June 15, 2020 by southern
Map 2, Halflings
The Frostling leader pulls many of his forces from the lake and sends them in pursuit of the Halfling invaders...including the wyverns. This leaves the portal more lightly guarded. It doesn't take many attack waves before the arena guards are overrun, and halflings pour on to the surface and begin scattering to wreck havoc.

This is an idyllic land where lizards and frostlings got along and everyone was happy and could see for miles. Burn it to the ground!!

TS
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southern: Ja, I think the problem with this map is actually the indy city recruitment. Should reduce that by reducing starting gold.
Surrendered in both games :p
We'll see? Thus far I've been doing well by circling the lake clockwise with my leader and recruiting the size 2 city on the way.

An archer usually goes the other way to look for mines, scout, and see about recruiting.
Post edited June 15, 2020 by Bookwyrm627