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Game started
Just exploring around. TS
Elves Turn 1-

The light of Elendil has returned, sheltered within the boughs of the mighty Heartwood forest by the Wood Elves that dwell therein. Their hearts rejoice, for the light begins to shine brighter in the wings of fairies and the horns of the majestic unicorns.

However not all is sublimity. Rumors grow of an Orcish Warlord at the edge of the woods and goblin rumblings in the caverns. The sharpening of swords and ignition of fire leaves no doubt that these are not peaceable beings. We must warn Tilfin and the other kindhearted denizens of the forest! For the light of Elendil was created to shelter those pure of heart, even in times of turmoil and war.

TS
Halflings 2:

More exploring. Convinced other halflings to join us.

TS
Orcs - Day 2

We cull our ranks of the weak, sending them to die to nearby boars. Unfortunately, our weakest ended up being our two Heavy Cavalry and three Kobolds, which was unexpected. Swing and a miss, zap, swing and a miss, zap, swing and a miss, zap.

TS
Post edited October 07, 2020 by IniochReborn
Elves

Elendils light shines even to the most feral and humble natures. persuaded by the good in their souls, Wolves now scout for their Elven counterparts while Dwarves take to the mountains. Tilfin, where are you my friend? I sense that we shall soon cross paths.

TS
Producing mostly slingers, but just realised Halflings have their cavalry as level 1, and wondering if those Pony Riders are better...

TS
Alliance with Elves made.

I got some error notification after sending from the wrapper, but before I could read it it disappeared. Wrapper shows my turn as sent. Let me know if there are any issues.
Goblins

Alliance with Orcs made.

Slowly we expand... expand expand.. take back the caves

TS
Orc leader spotted encroaching into the Elven Forest. Wary of the caverns and goblins, keeping eyes on the borders.

TS
Hmm not my greatest moment lol. I accidentally click behind a 5 stack of archers and waste movement walking around them. I should have still killed them, but instead I land myself still within reach of the 5 archers, a cleric, and the Elf Leader. Was seriously tempted to restart and make up some lame excuse but I deserve it lol. While I'm strong enough to win, I wouldn't be surprised to die in auto.
Post edited October 17, 2020 by IniochReborn
Woohoo
Yeah, had to be one or the other. Either kill the stack or kill none. Was oblivious that you were literally a hex away from my leader, and was only alerted of your location based on the events calendar where you picked off a few of my dwarves. Meanwhile I was running around with a ring of decay for a couple turns after emerging from the caverns telegraphing my movements ahaha

GG, auto battle was close, there was a point where you were freezing all my archers where I was concerned you could get a cold-strike against my leader and that would be that.

I think for this game to continue reasonably the Halflings and Elves will have to break fellowship. I sent over the game-file still in alliance ZFR so you could see my locations as I saw yours, but if you are up for it we can make this game a free-for-all. Otherwise it will just be two nations teaming up on the Goblins.

Let me know what the Goblins(Thereunto) and Halflings(ZFR) think, but that is my vote for best way forward unless the Gobbos want to play on Extreme mode aha

TS
Post edited October 20, 2020 by blackcat29
Up to Goblins. I'm fine with free for all. Maybe though Elves could agree to say 2 turns of no attacking?
You guys won the team battle, we could still follow through with a 2v1 but I'd be down for a free for all