Posted May 09, 2015
I just finished the EL-Campaign and i am curios what you think about the Necromacer Class and the Undead.
Necromamcer
As far as it counts for me...i found the Necromacer a bit crazy^^...the class has some nice spells and can be really strong at the long term but with his abilites he felt more like some kind of shadowblade then a mighty Spellcaster that rules overs the dead...it's hard to describe but for me...it missed the right "feeling" :)
Aside from this...i had a big Problem with 12-Slot limit...4 basics+Heal/Heal Undead/Eat Corpse/Raise Cropse/...and very fast the slots where gone i didn't found a way to use the "surplus"-Abilities
The Undead
Well...not THE UNDEAD(Vampires, liches as leaders and the mindless hordes of zombies&Skelis :) but mostly the standard Elf/Ork/...that don't reg anymore and traded Blight+Frostress for Fire/Holyweakness...i hoped raised dead or ghuls would be a "adon" to the undead ranks instead of the coredesign but i was wrong. The Banshee gave some "Undead" taste and maybe the Deadbringer...otherwise...Elfes/Orks...that don't reg anymore ;)
Aside from the "feeling" i think the Undead need some balancing changes, esp. for morale because i noticed that for Units most negative morale effects still work but you miss most positive effects...citys are plain neutral...so you miss the boni from high morale, including those nice events and get that minor Undeadboon.
The upside is...you don't have to pay attention where you fight&settle and you spare the crystals for terraforming...but esp. with the Necromancer it doesn't take long until you have more crystals then you need.
Cutting a long speech short...i didn't feel like playing THE UNDEAD :) and i think the design could use some balancing changes...still fun overall...just..medircore AOW3 instead of THE UNDEAD and the NECROMANCER..the Ruler of Death
Necromamcer
As far as it counts for me...i found the Necromacer a bit crazy^^...the class has some nice spells and can be really strong at the long term but with his abilites he felt more like some kind of shadowblade then a mighty Spellcaster that rules overs the dead...it's hard to describe but for me...it missed the right "feeling" :)
Aside from this...i had a big Problem with 12-Slot limit...4 basics+Heal/Heal Undead/Eat Corpse/Raise Cropse/...and very fast the slots where gone i didn't found a way to use the "surplus"-Abilities
The Undead
Well...not THE UNDEAD(Vampires, liches as leaders and the mindless hordes of zombies&Skelis :) but mostly the standard Elf/Ork/...that don't reg anymore and traded Blight+Frostress for Fire/Holyweakness...i hoped raised dead or ghuls would be a "adon" to the undead ranks instead of the coredesign but i was wrong. The Banshee gave some "Undead" taste and maybe the Deadbringer...otherwise...Elfes/Orks...that don't reg anymore ;)
Aside from the "feeling" i think the Undead need some balancing changes, esp. for morale because i noticed that for Units most negative morale effects still work but you miss most positive effects...citys are plain neutral...so you miss the boni from high morale, including those nice events and get that minor Undeadboon.
The upside is...you don't have to pay attention where you fight&settle and you spare the crystals for terraforming...but esp. with the Necromancer it doesn't take long until you have more crystals then you need.
Cutting a long speech short...i didn't feel like playing THE UNDEAD :) and i think the design could use some balancing changes...still fun overall...just..medircore AOW3 instead of THE UNDEAD and the NECROMANCER..the Ruler of Death