Posted February 01, 2011
How do the different paths in the two sides of the storyline work? I hear that siding with the lizardmen rather than helping the dwarves gets you kicked out of The Keepers. Is the game completely different from that mission on? Are there any other points in the game where a decision changes the story dramatically? Finally, is the only way to replay old scenarios and try out new routes by loading up the autosaves or do you get a mission select screen on completion?