I have another proposal that I've just remembered: reverting ranged attacks to have multiple attacks (except ballista), and making them low ATK instead.
My proposal:
Archery: 2 attacks, 2 ATK, 2 DAM
Hurl Stones: 4 attacks: 1 ATK, 1 DAM
Poison Darts: 3 attacks: 2 ATK, 1 DAM
Take a look at the second page of the proposals spreadsheet and you'll see what this would mean in practice - against low DEF targets, it would mean much more damage than AoW+ but less than TS136. Against DEF of 5-6, it means about the same or even slightly less DAM than AoW+: and at high DEF of 8+, it means damage is back up to TS136 levels, ie double the AoW+ values.
Because +ATK is more powerful when you have low ATK to start with, this change makes Marksmanship more impactful, helping to improve these ranged attacks for heroes and higher-tier units like the Rogue, Assassin, Ranger etc.
IIRC the current 1-shot, 5/2 archery was aimed at a perceived need to make archers weaker against high DEF enemies, but I actually like the idea of ranged attackers being strong against high-DEF enemies, as long as they aren't strong against everything like they are in TS136. I envisage a rock-paper-scissors relationship where archers are weak against medium-def units, but strong against low-def and high-def. 1-shot 5/2 Archery was also aimed at making archers equal to 2-DEF swordsmen, but I'd like to see swordsmen have more DEF than that via ruleset.
I will post these in the spreadsheet, please reject/approve/compromise them.
These changes may be especially desirable if And G reports that he can't alter Marksmanship.
Paradoxnrt: Okay, I thought more about what you are going for....I guess I can go along with it as well. I approved your last suggestion for Fury.
Thanks, my idea for Fury is that it's good versus high DEF units, but still has the serious DEF debuff. Via ruleset I'd still make it pretty cheap.
Also on burning, I feel there's already quite a few effects which reduce DEF and RES, so I'd rather Burning only dealt damage, just to be more distinct. 6/2 for 4 turns would work. But I don't care enough about this to throw a spanner in the works, so have approved your idea.