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Luckily that thing with ships isn't the case so need to get frustrated. :-p
I could get angry for the hypothetical situation of all my towns blowing up at once and I sure would if it happens but I am not going to present it if it isn't happening. ;-)

I really understand it is upsetting but it just is the case that if someone is standing next to structure, they will defend it.
It sucks even more that it iis not documented feature but is it really that serious thing to quit multiplayer completely?


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Mimo: Do like Southern does and edit a map to have the situation you want and then play test it. I've never done that because I KNOW EVERYTHING, but it's a pretty good idea for you mere mortals.
I started this fairly recently and already used it for several things I wanted to know.
I always add few more things to other part and it is slowly filling. I alreadyx have so many units there that I start it with negative income of around 1800 gold. :-)


I could also present hypothetical situation of someone turning all nodes to fire and stealing them from me and my ally and then using it to summon hellhounds and eventually phoenixes everywhere. That would get me really angry. :-)
Dwarf, Day 1

Exploring.

TS
Karissa, Day 1

There are a number of things around my home but no income structures. Hopefully there are some just out of sight.

Turn sent.
Frosty, Day 1

Lot of frozen tundra, not much else. Wouldn't mind a few more scouts in my crew, but will make do with what I have.

TS
Goblin, Day 1

Found some production resources, not sure if I used them wisely.

TS
Watch you smile while you are sleeping, Day 2

Too many refugees and suddenly we are in reds.
Our mines took all of my movement as tthey are full of webs but I actually quite like it as it is not easy to steal them and run this way.

Turn sent.
Julia, Day 2

We only lost a priest to the Goblin riders, we got another very decent option from the building resources.
We lost all our scouts to area guards. Seriously? Air elementals one click away from my capitol city?

TS
Dwarf Thinker, Day 2

Pioneers go off pioneering. My berserker has stopped next to a single spider; I have no idea how this battle is going to turn out.

TS
Post edited January 08, 2017 by Bookwyrm627
Orcs, Day 2

Scouts found an orcish outpost today that was willing to join for a small sum of gold. Near the outpost some income structures were spotted and will be taken tomorrow, helping alleviate my cash flow problems.

Turn sent.
Frosty, Day 2

Gained some units and then lost them all. Oops.

TS
Goblin, Day 2

Someone killed half of my scouts.

TS
I really hate area guards, although this time I got my wizard in the way and didn't lose as much as some. Rise of Kings map had it right!
Post edited January 09, 2017 by southern
Dumb undead, Day 2

Splenid start. Lost 7 units. 6 of them got attacked by bone dragon and would've won easily but they were standing next to mana vault guarded by black angel and specter and those 2 wrecked them.
Sigh.

Turn sent.
Elves, Day 3

More production resources, a Hatchling dead to goblins, and setup for a couple more town to fall to us.