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Anyone interested in trying this new Game of Thrones AOWSM map? http://aow2.heavengames.com/downloads/showfile.php?fileid=1204





Alliances allowed, but no allied victory so they will be temporary :) Standard etiquette rules in effect, and no spell trading.


Turn Order is

Nomads - Gogs
Archons - Southern
Tigrans - Mimo
Goblins - ThreeKings
Post edited October 02, 2020 by goggogaowsm
I could be nudged into this. :)
You're banned from air galleys :P

I checked the default settings, it has no masters guild or teleportation gate. Maybe to make it more like game of thrones? Or do some maps do this to encourage use of lower rank units? I also have seen other maps that seem to not have teleportation gates or item teleportation, do you lot ever do that? Me and my brother always activate them anyway, what's the rational behind not having them allowed?

On the topic of Air galleys actually, it reminds me of a strange phenomenon. Started a few new maps with my brother, this time on MPE so I could do battles (him getting a new laptop meant he could do battles on v1.4, but I still couldn't, was very strange). For some reason, we found we were able to just continue our pre existing levels on MPE as well, even thought they were many turns in and had started from 1.4. It meant any already existing units, would be given their MPE abilities, but still keep 1.4 abilities (new units just had MPE abilities).

Which meant Dread Reapers still had regeneration, but if gold medal would also get animate corpse. And the weirdest one was Air Galleys, they would still have two lots of 3/3 shoot javelin, but also had fire cannon and fire crossbow, so basically could shoot 12 times in a battle.
Post edited September 03, 2020 by goggogaowsm
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goggogaowsm: You're banned from air galleys :P
All Level 4 units are pretty awesome. Well, except the Pixie Dragon. :)
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goggogaowsm: On the topic of Air galleys actually, it reminds me of a strange phenomenon. Started a few new maps with my brother, this time on MPE so I could do battles (him getting a new laptop meant he could do battles on v1.4, but I still couldn't, was very strange). For some reason, we found we were able to just continue our pre existing levels on MPE as well, even thought they were many turns in and had started from 1.4. It meant any already existing units, would be given their MPE abilities, but still keep 1.4 abilities (new units just had MPE abilities).

Which meant Dread Reapers still had regeneration, but if gold medal would also get animate corpse. And the weirdest one was Air Galleys, they would still have two lots of 3/3 shoot javelin, but also had fire cannon and fire crossbow, so basically could shoot 12 times in a battle.
Unit abilities are generated by the current ruleset, but they are also stored in the savegame. So a unit will have all the abilities accorded to them under the ruleset at the time of their creation, plus all the abilities accorded to them by the current ruleset. Newly created units won't have abilities from a ruleset which was used only before their spawning.

I noticed this first with MPE mods years back, but really understood it once I accidentally started a PBEM under my own mod, and surprised people when they came across indie Spirit Puppets which had Invoke Death. Mod had some rougher edges back then, I've made them less zany since...

By starting a map under a custom ruleset, then immediately switching to whatever is to be played on, you can alter the abilities of pre-placed units. Did you want a special city guarded by independent knights which are pjhysically immune and have Divine Breath? You can do that! Another fun thing you could do, is give everyone a single starting unit which is immune to all damage, as long as it doesn't have an attack under either ruleset. Like say a Rebuilder with all immunities, then everyone would have a special chess piece which can block off map hexes. Would be interesting!
Post edited September 05, 2020 by southern
Very interesting..
I'll play in a game..
:)
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southern: Unit abilities are generated by the current ruleset, but they are also stored in the savegame. So a unit will have all the abilities accorded to them under the ruleset at the time of their creation, plus all the abilities accorded to them by the current ruleset. Newly created units won't have abilities from a ruleset which was used only before their spawning.

I noticed this first with MPE mods years back, but really understood it once I accidentally started a PBEM under my own mod, and surprised people when they came across indie Spirit Puppets which had Invoke Death. Mod had some rougher edges back then, I've made them less zany since...

By starting a map under a custom ruleset, then immediately switching to whatever is to be played on, you can alter the abilities of pre-placed units. Did you want a special city guarded by independent knights which are pjhysically immune and have Divine Breath? You can do that! Another fun thing you could do, is give everyone a single starting unit which is immune to all damage, as long as it doesn't have an attack under either ruleset. Like say a Rebuilder with all immunities, then everyone would have a special chess piece which can block off map hexes. Would be interesting!
That makes sense, would be great to have some crazy overpowered units. Guessing there's been many iterations of the MPE mod.

I saw you post that maybe once the Discord people have finished their new one you'd try it, I'd be happy to try it too.
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threekings: Very interesting..
I'll play in a game..
:)
The options are
Daenerys - Nomads
Tywin - Archons
Night King - Undead (not supposed to be playable)
Eddard Stark - Dwarves
Doran Martell - Tigrans
Melisandre - Draconians
Olenna Tyrell - Elves
Balon Greyjoy - Goblins


Any preferences? I'd prefer Daenerys but flexible.

Southern you interested?

Also ThreeKings are you sure you don't have Drums of Death's turn, been a while that one?
I'm down for for either Tigrans or Draconians.
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goggogaowsm: I saw you post that maybe once the Discord people have finished their new one you'd try it, I'd be happy to try it too.
Actually the Discord / Upatch 1.6 project is more about adding units and terrain graphics, rather than balance. The units they add will be like all the extra 1.4 units - placeable by mapmakers, but not trainable in cities. When I said I wanted to try it, I meant I'd like to make a map on it. For balance stuff, you'd need to wait for them to make it with all the new units, and then add on balance changes. MPE 2.04 is pretty good but there's all sorts of fun stuff which could be done, and most polearm/Block units should lose a level of those abilities, like Finrod has done.
Post edited September 12, 2020 by southern
I'll take Greyjoy or Martell.

Drums.. will resend latest!
What email was it sent to? If its Jamessode can you resend to me?


I'll set this map up after my week holiday, will be away from Friday for a week without a computer so won't be doing any turns on anything. Will try and do any Marlenia turns before then quickly.

Southern you want in or giving this map a miss?
Okay, I'll sign up as the Archons.
Drums has probably stalled on Arnuz, he's gone AWOL
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southern: Okay, I'll sign up as the Archons.
Drums has probably stalled on Arnuz, he's gone AWOL
And Prison Break

I've marked them both as dead and gone in my email wrapper...
Made it :)

Me - Nomads
Southern - Archons
Mimo - Tigrans
ThreeKings - Goblins.

Left all settings to what they were, so no masters guild or teleportation gate. No allied victory, although I think me and Mimo start peace, Southern and ThreeKings start peace.
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southern: Okay, I'll sign up as the Archons.
Drums has probably stalled on Arnuz, he's gone AWOL
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Mimo: And Prison Break

I've marked them both as dead and gone in my email wrapper...
I could ask my brother to sub in for him on those? He's an okay player, similar style to me probably, a bit more cautious doesn't tend to go on the offensive much. Not as experienced, he's never beaten me and on some of our maps we do we give him small advantages, such as I can't trade or make peace with AI players, or cast mastery spells.
Post edited September 26, 2020 by goggogaowsm