Posted August 26, 2020
Age of Wonders Planetfall - Diplodocus 2 Update v1.303
Hey Commanders!
We hope you've all had a great summer. At Triumph HQ we've been hard at work on the next Expansion and while that's coming along swimmingly , we've prepared a 'Welcome Back' Update. The focus of this update is on various crash fixes, optimizations and addressing issues reported by the community.
During the summer break Age of Wonders - Planetfall also celebrated its 1 year anniversary, and while it passed quietly, we've had a great year. We want to thank you for all your support and we're excited for what is coming up! Enjoy, commanders!
Update Notes
General
Fixed an issue where combat would hang after a battle where the player is attacked in hotseat mode with combat retry disabled
Fixed a crash caused by a temp unit dying on new turn starts
Kir'ko Outpost orbital icon fixed
Vehicles of units with stagger resistance now also give it to the hero equipped with these vehicles.
Fixed an issue where hero special abilities would disappear when they got into vehicles
Fixed an issue where the Quartzite Worms had animation issues when moving, they pop up and down mid-run.
Fixed an issue where Hero skin material looked very red when selecting a hero at first.
Fixed Tactical Operations that weren’t benefiting from the Technologist Doctrine
Fixed certain conditions bypassing Immunities
Emissary doctrine now correctly only applies to influence rewarded from quests
Fixed units not evolving when they reach prime rank by sitting on an anomalous site
Fixed a rare case where attacking an army next to a sector base or colony wouldn’t trigger battle within the base or colony
Fixed an issue with health regeneration bonuses being listed multiple times in tooltips
Targeting Array duplicate text fixes
MacOS
Fixed an issue which would cause the game to not be able to access installed mods
Assembly
Fixed an issue where reprocess colonist would only give 2 turns of extra income, instead of 3
Shakarn
AI Shakarn units now use the correct mod template icons.
Shakarn's Tactician: Cooldown reset abilities now work on the One of Us All Along ability; Fallback can now heal adjacent targets.
Shakarn (Un)happiness banners no longer use the Kir’Ko banners
Fixed an issue where only one version of a propaganda broadcast could be active in a battle at once. Now each player can bring their own copy.
Syndicate
Mirage Unit now correctly gains stagger resistance when it activates its defense mode while equipped with the Spatial Acceleration Sails
Fixed a skinning issue on one of the 'Legs' options
Vanguard
Fixed colony militia doctrine not properly scaling with the number of garrisons the player has built.
Psi-Fish
Added chance icons to the Path of the Chimera Psi-Fish mod
Forgotten
Eater of the Dead's Punishment is now 12 range 4 hex AoE instead of map-wide
Therians
Bouncer: Bullet Spin now correctly has str 12 bleed chance when equipped with the Flechette Ammo mod
Carbon Glaive now correctly counts as a Melee Weapon
Voidbringers
Voidbringers Leviathan Resuscitate Thrall now correctly heals for 50%
Voidbringers Leviathan no longer gets Maternal Rage when a Thralled Psi-Fish dies
Flowering Node can no longer spawn from the Pandora Portal
Celestian
Compelling Presence on the ascended teacher now correctly converts the mind controlled unit into a colonist
Heritor
Es'Teq Confiscator now correctly states it can be applied to any unit.
Es’Teq Conduit now has a PFX; Now correctly says it can be applied to any unit with an Essence Drain ability.
Quintessence Ark can now just heal itself with Sacrament of Vitality
Promethean
Aegis Tank's attacks are now considered Sonic and can use Sonic upgrades
Superheated Plasma Actuators now has the correct price when equipping it on a Hero
Psynumbra
Echo of Despair Sinister Chorus no longer applies to mindless units
Synthesis
Doomsday Level 3 should now correctly apply Daemons to Compromised units.
Hacker - Scrambling Virus: Accuracy settings allow it to miss if the unit is blinded
Hero Skill: Electrification Subroutines now correctly affect psionic attacks
VoidTech
Fixed an issue where Quantum Avatar could teleport static turrets, causing a crash
Xenoplague
Bio-Spores Hyper Aggression: Cooldown increased to 3 turns; Buff duration decreased to 2 turns.
FireArms
Firearms mods Incendiary Ammo now correctly states the adjacent damage (50%); Burning applied by the splash no longer affects burn immune units.
Firearms mods Kinetic Phase Modulator now correctly says it bypasses 3 shield on the ability tooltip, when equipped
Hey Commanders!
We hope you've all had a great summer. At Triumph HQ we've been hard at work on the next Expansion and while that's coming along swimmingly , we've prepared a 'Welcome Back' Update. The focus of this update is on various crash fixes, optimizations and addressing issues reported by the community.
During the summer break Age of Wonders - Planetfall also celebrated its 1 year anniversary, and while it passed quietly, we've had a great year. We want to thank you for all your support and we're excited for what is coming up! Enjoy, commanders!
Update Notes
General
Fixed an issue where combat would hang after a battle where the player is attacked in hotseat mode with combat retry disabled
Fixed a crash caused by a temp unit dying on new turn starts
Kir'ko Outpost orbital icon fixed
Vehicles of units with stagger resistance now also give it to the hero equipped with these vehicles.
Fixed an issue where hero special abilities would disappear when they got into vehicles
Fixed an issue where the Quartzite Worms had animation issues when moving, they pop up and down mid-run.
Fixed an issue where Hero skin material looked very red when selecting a hero at first.
Fixed Tactical Operations that weren’t benefiting from the Technologist Doctrine
Fixed certain conditions bypassing Immunities
Emissary doctrine now correctly only applies to influence rewarded from quests
Fixed units not evolving when they reach prime rank by sitting on an anomalous site
Fixed a rare case where attacking an army next to a sector base or colony wouldn’t trigger battle within the base or colony
Fixed an issue with health regeneration bonuses being listed multiple times in tooltips
Targeting Array duplicate text fixes
MacOS
Fixed an issue which would cause the game to not be able to access installed mods
Assembly
Fixed an issue where reprocess colonist would only give 2 turns of extra income, instead of 3
Shakarn
AI Shakarn units now use the correct mod template icons.
Shakarn's Tactician: Cooldown reset abilities now work on the One of Us All Along ability; Fallback can now heal adjacent targets.
Shakarn (Un)happiness banners no longer use the Kir’Ko banners
Fixed an issue where only one version of a propaganda broadcast could be active in a battle at once. Now each player can bring their own copy.
Syndicate
Mirage Unit now correctly gains stagger resistance when it activates its defense mode while equipped with the Spatial Acceleration Sails
Fixed a skinning issue on one of the 'Legs' options
Vanguard
Fixed colony militia doctrine not properly scaling with the number of garrisons the player has built.
Psi-Fish
Added chance icons to the Path of the Chimera Psi-Fish mod
Forgotten
Eater of the Dead's Punishment is now 12 range 4 hex AoE instead of map-wide
Therians
Bouncer: Bullet Spin now correctly has str 12 bleed chance when equipped with the Flechette Ammo mod
Carbon Glaive now correctly counts as a Melee Weapon
Voidbringers
Voidbringers Leviathan Resuscitate Thrall now correctly heals for 50%
Voidbringers Leviathan no longer gets Maternal Rage when a Thralled Psi-Fish dies
Flowering Node can no longer spawn from the Pandora Portal
Celestian
Compelling Presence on the ascended teacher now correctly converts the mind controlled unit into a colonist
Heritor
Es'Teq Confiscator now correctly states it can be applied to any unit.
Es’Teq Conduit now has a PFX; Now correctly says it can be applied to any unit with an Essence Drain ability.
Quintessence Ark can now just heal itself with Sacrament of Vitality
Promethean
Aegis Tank's attacks are now considered Sonic and can use Sonic upgrades
Superheated Plasma Actuators now has the correct price when equipping it on a Hero
Psynumbra
Echo of Despair Sinister Chorus no longer applies to mindless units
Synthesis
Doomsday Level 3 should now correctly apply Daemons to Compromised units.
Hacker - Scrambling Virus: Accuracy settings allow it to miss if the unit is blinded
Hero Skill: Electrification Subroutines now correctly affect psionic attacks
VoidTech
Fixed an issue where Quantum Avatar could teleport static turrets, causing a crash
Xenoplague
Bio-Spores Hyper Aggression: Cooldown increased to 3 turns; Buff duration decreased to 2 turns.
FireArms
Firearms mods Incendiary Ammo now correctly states the adjacent damage (50%); Burning applied by the splash no longer affects burn immune units.
Firearms mods Kinetic Phase Modulator now correctly says it bypasses 3 shield on the ability tooltip, when equipped