Posted September 04, 2016
So I've beaten the tutorial, and a lot things feel somewhat familiar from other games (surprise, surprise). I do have some questions, though. If anyone has experience with Master of Magic, Civilization (1-3, primarily), and Heroes of Might and Magic (1-5), comparisons would be great. Alpha Centauri could work too.
1) Perhaps most pressing, How good is the manual? I haven't gone looking for one yet, since I don't have the time to really dive into this game right now. Is it good about covering how everything works, possibly including numerical examples?
2) Is there some key or key combination that will highlight things on the map that are interactable? It would make life easier than me trying to mouse over every hex, looking for a cursor change, while I learn what the various map objects look like.
3) When migrating a city, does it essentially change the population type of the city (so a goblin city becomes a halfling city)? What other effects (beyond making the new race like you more, and the old race like you less) does this have?
4) When my ranged units were aiming at something that was on the other side of something else, sometimes a little stop sign looking thing with a number in it would appear. Is that the percent chance of hitting the object/creature that is in the way?
5) In general, what prompts a counter attack, what doesn't prompt a counter attack, and how is attack/retaliation ordered? For example, in HoMM 3, the attacker swings, then the surviving defender swings (if they have a retaliation left) (barring special abilities), while in MoM attacker and defender swing at the same time (barring special abilities).
6) What determines how many hexes a city occupies? Can this number be raised/lowered during the game?
7) Can a razed/looted city be recreated?
8) Why might you raze a city instead of looting it?
9) Anything else, especially non-obvious things, that you'd care to share? Things you wish you'd been told earlier?
1) Perhaps most pressing, How good is the manual? I haven't gone looking for one yet, since I don't have the time to really dive into this game right now. Is it good about covering how everything works, possibly including numerical examples?
2) Is there some key or key combination that will highlight things on the map that are interactable? It would make life easier than me trying to mouse over every hex, looking for a cursor change, while I learn what the various map objects look like.
3) When migrating a city, does it essentially change the population type of the city (so a goblin city becomes a halfling city)? What other effects (beyond making the new race like you more, and the old race like you less) does this have?
4) When my ranged units were aiming at something that was on the other side of something else, sometimes a little stop sign looking thing with a number in it would appear. Is that the percent chance of hitting the object/creature that is in the way?
5) In general, what prompts a counter attack, what doesn't prompt a counter attack, and how is attack/retaliation ordered? For example, in HoMM 3, the attacker swings, then the surviving defender swings (if they have a retaliation left) (barring special abilities), while in MoM attacker and defender swing at the same time (barring special abilities).
6) What determines how many hexes a city occupies? Can this number be raised/lowered during the game?
7) Can a razed/looted city be recreated?
8) Why might you raze a city instead of looting it?
9) Anything else, especially non-obvious things, that you'd care to share? Things you wish you'd been told earlier?
This question / problem has been solved by Senteria