syntotic: The model is natural because one button has always the same meaning: Cancel, and the other button always means: Select. Select character, select path, select walk as action.
And now the left mouse button is "safe" because it selects, where the right button targets. The left button provides information, the right lets you act on it.
syntotic: NO way you can err with such setup because the secondary button is always safe and leaves things as they are!
You can indeed err in the AoW1 system if you try to select someone new without first right-clicking to deselect. I've done it. Walked archers around when I was trying to select someone. Just as annoying, having to remember to right-click every time if you want to be safe.
syntotic: What I am talking about. Path indicators would stay on the map. You do not have to commit your move till you are sure of how the move looks. You can leave your path in place, search with the cursor alternate positions, then click the move button or double click where you have already marked. This is essential to coordinate pieces: cycle all pieces, gauge the uncommitted paths, move.
And now you don't even need to click to see the pathing indicators. Just move the mouse around and you can see exactly how your troops will move. Exactly the same thing happens, only with less clicking.
You're right that being able to set paths for multiple troops before committing is convenient, but that system was hardly foolproof either: it didn't account for the previous troops moving, so you could end up giving all the move orders and then finding the first move blocked the path of the second troop.
Planning now can still be done, but it does require a bit more memorisation.
syntotic: See what I mean?
Not really. Hexes and banners are optional because you can play the game without them, the range indicators are not optional because you really need that info.
Sure, some of the changes you propose would be nice, but much of it is convention, and much of it is very simple to get used to. I see these things as either not problems, or minor problems.
syntotic: A patch given source code can solve these problems AND it would still be the same game.
You could mention it to the developers. They don't often check these forums, but always respond on the Steam ones. However, they're pretty much done patching this game (there was a patch last month, but it may well be the last) so big changes are not likely to happen. But you might get lucky. People complained about the colours being had to distinguish if you're colour-blind, so the devs added a colour-blind mode, for example.