I was trying to think about what changes/updates are going to be included in your next update....and realized I'm not sure what you are putting in or changing?
List of what I THINK you might be including in the next update:
-Fire Strike + Ignition capability increase (probably just need to increase the odds of burning status occurring AND successfully hitting unit each turn)
-mana node to sphere income change (5-10-20-40?) *I'm happy with the 5-10-25-50 as well, so good either way!
-reduced visibility for units/cities/structures....or is this just a proposed change for a later date?
....it seems that I am not at all sure what the next update includes....any chance on a clear definition of what is being included in the next update?
Paradoxnrt: Oh, I like the 2-4-6-8 shipyard production times....each level of ship is over 2x as effective as the previous level ship.
southern: This definitely isn't true, unless you have a ruleset which changes ships in mind. In TS136, you're almost always better off just making Dragon Ships. They have 20 hp and shoot ballista - moderate increases in movement speed, HP, and marksmanship aren't worth the big cost and time increases from Galleys and Galleons.
You are 100% correct, we use a Rule Set that 1) takes away javelins from ships and replaces it with archery (and gives a weak physical attack/dam to represent defense/boarding parties), 2) makes the higher tier ships faster/stronger, 3) tier 3-4 ships are similar in terms of combat power/speed, but #4 costs more BUT also has a much greater carry capacity (while the tier 3 ship can only carry 1 unit).
The end result is a diverse naval selection...each ship with their own advantages/disadvantages depending on your goals! In our games, all ships are now useful (and used).