Posted November 01, 2016
high rated
Changelog for Patch 1.705 (01 November 2016):
- Nymphs should no longer show up in rewards from Spring of Life locations.
- AI no longer tries to dispel meditate, so it has casting points and mana left for more usefull things.
- One of the classes had a double frost protection hero upgrade, which was removed.
- Fixed a couple of rare crash when loading a save game.
- Modding: All of the 'AoW City Operation' now correctly check their required properties
- Fixed and clarified English loading screen text
- Fixed French typo in Cannon description http://aow.triumph.net/forums/topic/typo-in-french-version/
- Fixed German Dark Pact Ability & Spell description http://aow.triumph.net/forums/topic/sprachfehler-in-der-deutschen-version/page/3/#post-241004
- Tweaked Audio settings for sound effects reported to be too loud
- Fixed an issue that prevented modders from editing XP pickups without causing instability
- Fixed various crashes caused by removing mods which add new banner colours and icons
- Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN'T moving the camera
- Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
- Fixed a crash caused by modders adding starting properties to city cores
- Fixed an issue where skills given by libraries didn't trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
- Fixed crash when city was being razed while at the same time a player had a 'Independent Can Discuss: ...' event
- Fixed ironman exploit where a player could exit TC without triggering an ironman notification
- Fixed crash when clicking on empty specialization icon in diplomacy interface
- Fixed issue where master specialization would not be correctly removed when removing adapt
- Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
- Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
- Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.
- Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
- Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.
- The Magical Structures Skill no longer gives the - unintended - Arcane Study bonus.
- The Polearm ability description now - correctly - states it give a +4 damage bonus. It used to say +5 which was incorrect.
- Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
- Fixed an interface issues where properties would display 'Unknown Property Source!' when it could not find the source of the property. Instead of displaying the property's screen name.
- Fixed a geometry gap in the city walls of arctic city battles.
- Fixed a graphics glitch for one of the human male hairdos.
- Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
- Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
- Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.
- Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with
- Leaders affected by swallowed whole can now be rescued by killing the swallowing unit
- When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle
- Map Editor now streams content cutting memory use considerably.
- Fixed an issue with PBEM Ironmode warnings.
- When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
- Fixed rare bug in PackageManager where it would not correct detect previously publish workshop item.
- Mod Editor now only loads low-resolution textures, cutting memory use considerably.
- Linked the correct bird for the Halfling Eagle Rider.
- Resolved an exploit in Diplomatic AI.
- Increased the PBEM save game size limit.
- Fixed a typo in the English Warp Domain description.
- Updated to Poison Domain description to include which units are not valid targets for the spell's effect.
- Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
- Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.
- Nymphs should no longer show up in rewards from Spring of Life locations.
- AI no longer tries to dispel meditate, so it has casting points and mana left for more usefull things.
- One of the classes had a double frost protection hero upgrade, which was removed.
- Fixed a couple of rare crash when loading a save game.
- Modding: All of the 'AoW City Operation' now correctly check their required properties
- Fixed and clarified English loading screen text
- Fixed French typo in Cannon description http://aow.triumph.net/forums/topic/typo-in-french-version/
- Fixed German Dark Pact Ability & Spell description http://aow.triumph.net/forums/topic/sprachfehler-in-der-deutschen-version/page/3/#post-241004
- Tweaked Audio settings for sound effects reported to be too loud
- Fixed an issue that prevented modders from editing XP pickups without causing instability
- Fixed various crashes caused by removing mods which add new banner colours and icons
- Fixed an issue that caused the camera to zoom in during combat while the user was moving the camera, was supposed to be when the user WASN'T moving the camera
- Fixed an issue where Users could glitch the leader editor by selecting creation master, then changing to necromancer and back again.
- Fixed a crash caused by modders adding starting properties to city cores
- Fixed an issue where skills given by libraries didn't trigger the All Knowing empire quest. Library rewards will still not trigger the Sage empire quest.
- Fixed crash when city was being razed while at the same time a player had a 'Independent Can Discuss: ...' event
- Fixed ironman exploit where a player could exit TC without triggering an ironman notification
- Fixed crash when clicking on empty specialization icon in diplomacy interface
- Fixed issue where master specialization would not be correctly removed when removing adapt
- Fixed a bug in RMG (online multiplayer) games where players would sometimes not start on the map layer that they had selected in the leader customization menu.
- Fixed a bug in RMG where choosing 'Random' advanced setting for 'Resource Sites' (as well as other options with 'Random') would be a random value per player instead of the same random value for all players. Which meant that some players could start without any resource sites, while others start with many resource sites.
- Choosing 'None' roads in RMG does not remove bridges from lava hexes anymore, because it made the map too hard to taverse.
- Added a new unit property that can be used to change the strength of resistance checks. See: AoW Unit Property: Resist Strength Modifier.
- Removed duplicate entries from the tome of wonders for the Fire Cannon and Movement Upgrade abilities.
- The Magical Structures Skill no longer gives the - unintended - Arcane Study bonus.
- The Polearm ability description now - correctly - states it give a +4 damage bonus. It used to say +5 which was incorrect.
- Frostling Scoundrels now have Projectile Resistance on Bronze, like the other Scoundrels.
- Fixed an interface issues where properties would display 'Unknown Property Source!' when it could not find the source of the property. Instead of displaying the property's screen name.
- Fixed a geometry gap in the city walls of arctic city battles.
- Fixed a graphics glitch for one of the human male hairdos.
- Fixed an PBEM Ironman exploit where replacing delete/replacing save games, would in some cases not trigger an Ironman Notification.
- Fixed an issue in multiplayer with the Production Resource Pickup. Which allowed a player to select both city upgrades if the game was continued from a save game.
- Modders can now add a requisite to units who stolen from other players using mind control. The requisite is applied to the unit when battle ends.
- Fixed an issue where it was possible to reload a multiplayer game with different seal settings than it was created with
- Leaders affected by swallowed whole can now be rescued by killing the swallowing unit
- When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle
- Map Editor now streams content cutting memory use considerably.
- Fixed an issue with PBEM Ironmode warnings.
- When a unit has been resurrected during tactical combat, it will no longer give XP or casting points (via Essence Harvest) for the rest of that battle.
- Fixed rare bug in PackageManager where it would not correct detect previously publish workshop item.
- Mod Editor now only loads low-resolution textures, cutting memory use considerably.
- Linked the correct bird for the Halfling Eagle Rider.
- Resolved an exploit in Diplomatic AI.
- Increased the PBEM save game size limit.
- Fixed a typo in the English Warp Domain description.
- Updated to Poison Domain description to include which units are not valid targets for the spell's effect.
- Updated the Ancient Ruins description to correctly indicate the reward for clearing this structure.
- Fixed the dragon animation so they correctly spawn particles when using the fire spit ability.