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Since Rise of Kings is a cool map, could we play it with four players with each controlling two wizards?
Can your two wizards trade spells?
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Bookwyrm627: Can your two wizards trade spells?
I'm inclined to say no, but I wouldn't mind. Nturally they'd be allied.
I'm not opposed to playing... Our other maps are not as time sucking now that the enemy has been engaged and exploration is slowed.
Count me in as well then.
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Bookwyrm627:
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Mimo:
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jyri:
Ready to fire it up - but, shall I make the same-player wizards adjacent to one another, or have them be far apart? Or shall I randomise with some dice?
Post edited February 18, 2018 by southern
RANDOMIZE!!!!! Some Wizards will take 20 turns to meet each other. I love that part... Bookwyrm will have to have his two Wizards communicate via carrier pigeon, raven, or something else super medieval.

And don't forget to turn off surrender. :-)
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Mimo: RANDOMIZE!!!!! Some Wizards will take 20 turns to meet each other. I love that part... Bookwyrm will have to have his two Wizards communicate via carrier pigeon, raven, or something else super medieval.

And don't forget to turn off surrender. :-)
Maybe I'll break out a spiral bound to leave notes for myself. ;)