Posted April 09, 2015
This is a game I really wanted to see from GOG. It was a game I remember seeing in product leaflets in games, but never got to purchase it, I never saw it in stores near me as a kid in the day. I was overjoyed to see this game, and bought it on the spot, but when I played it I noticed some weird performance issues.
Now I'm not going to expect 60fps silky smoothness from a 20 something year old game, but it's really unresponsive. The title screen menu appears to be fine, but once in-game, the high-lighted areas where the cursor tracks over takes a second a two before it highlights the new area, and the frame rate gets choppy too.
Now I know this is running on DOSBox, does DOSBox have issues running AfterLife? I might have to ticker with it to see if I can make it run smoother, but I can't see why DOSBox would have a problem with it.
I'll be keeping my eye for for updates for the game, otherwise I'll be tinkering around with the DOSBox CONF file to find some solutions.
Many Thanks for releasing the game, even if it isn't 100% perfect... lol!
EDIT
Oh! I had just noticed that there's audio problems too.
I really shouldn't have had my PC muted when I played it for the first time.
But the audio makes this crackling-like sound that interferes with the game audio once every quarter-to-half second. I noticed it when I began to play the game's tutorial.
Maybe I should make a video of this and stick it up on Youtube as an unlisted video and post it on here so that you guys can hear the problem with the audio and see the weird performance issues.
FIX
Found it, and it was bloody obvious too, I feel like an idiot for not noticing it in the first place!
DOSBox, after installation, is using Surface as a renderer rather than something else. If you're using Win7 or later,
Surface is terrible, and I would recommend using DDRAW or OpenGL.
EDIT2
When I thought I fixed it, I find more issues, again with audio.
When the Background music begins to play, it makes the game really choppy, even though I found a way to make the audio in the tutorial work, the game's music makes the game a bumpy ride.
EDIT 3
OK, Turns out that DDraw wasn't the best idea, I used openGL, and boom, now it's smooth. Sorry for all the edits, I just wish that the game would work in DDraw, but hey, at least these games can be tinkered with without waiting for the devs.
Now I'm not going to expect 60fps silky smoothness from a 20 something year old game, but it's really unresponsive. The title screen menu appears to be fine, but once in-game, the high-lighted areas where the cursor tracks over takes a second a two before it highlights the new area, and the frame rate gets choppy too.
Now I know this is running on DOSBox, does DOSBox have issues running AfterLife? I might have to ticker with it to see if I can make it run smoother, but I can't see why DOSBox would have a problem with it.
I'll be keeping my eye for for updates for the game, otherwise I'll be tinkering around with the DOSBox CONF file to find some solutions.
Many Thanks for releasing the game, even if it isn't 100% perfect... lol!
EDIT
Oh! I had just noticed that there's audio problems too.
I really shouldn't have had my PC muted when I played it for the first time.
But the audio makes this crackling-like sound that interferes with the game audio once every quarter-to-half second. I noticed it when I began to play the game's tutorial.
Maybe I should make a video of this and stick it up on Youtube as an unlisted video and post it on here so that you guys can hear the problem with the audio and see the weird performance issues.
FIX
Found it, and it was bloody obvious too, I feel like an idiot for not noticing it in the first place!
DOSBox, after installation, is using Surface as a renderer rather than something else. If you're using Win7 or later,
Surface is terrible, and I would recommend using DDRAW or OpenGL.
EDIT2
When I thought I fixed it, I find more issues, again with audio.
When the Background music begins to play, it makes the game really choppy, even though I found a way to make the audio in the tutorial work, the game's music makes the game a bumpy ride.
EDIT 3
OK, Turns out that DDraw wasn't the best idea, I used openGL, and boom, now it's smooth. Sorry for all the edits, I just wish that the game would work in DDraw, but hey, at least these games can be tinkered with without waiting for the devs.
Post edited April 10, 2015 by SepticLemon