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I'm very confused at how roads work in heaven. Hell is easy, just make a long noodle, call it a day. But in heaven? How do I make it more efficient? Aria is running out of voice because of how many warning she is shouting at me.

How can I improve the roads?

I tried placing more gates near my far places, but it seems I made the problem worse >.>

Thanks in advance! <3
This question / problem has been solved by RCMoreaimage
from what i recall
heaven is all about having roadways that are efficient
that is to say having a minimum of travel to get to anywhere the souls need to go
throughout its entire stay in heaven
including gates and karma stations

at least as far as roads are concerned
Post edited October 26, 2022 by Vyraexii
Undoubtedly late to your need, but in case anyone else comes along, Aria can be quite hard to satisfy on this issue especially in late game.

It helps to realize she only actually cares about how far souls have to walk for their next reward. If a soul needs a certain color, but has to walk past a tile because it is full, then that makes the walk longer even if the road structure is fine. Thus having a good variety of rewards in every section of heaven is important and even more important is not letting them get too full.

The opposite is true in hell. Jasper will be satisfied as long as souls have a long walk. You can actually have a pretty efficient road grid as long as you group colors together so that souls have to walk a long way to find the next one.