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Advent Rising is playable on my computer, but It's a little on the jerky side, lagging and speeding up by turns. I've currently set the resolution to 640 X 480, turned off dynamic lighting, turned down shadows, decreased the draw distance, and done as much else as I could think of in-game to enable me to play a smoother game.
What else can I do to improve the framerate of my game?
This question / problem has been solved by Ralackkimage
Are you trying to play this on something with an intergrated graphics chipset? If so it could just be straining the intergrated graphics chip. Turning off all unessacary background tasks might help a bit with freeing up some cpu cycles and memory. Other then that if there are any other options you can lower you could try that.
Yes, I am using an integrated chipset. This thing has been giving me graphics problems for as long as I've owned it, but it's usually decent enough when it comes to older games. Then again, A.R. is fairly shiny game, as oldies go.
I'm not sure if this will help but it won't hurt to try it.
[url=]http://www.3dfxzone.it/dir/tools/3d_analyze/index.php[/url]
software emulation for hardware tnl which I believe this game uses but only if your chipset doesn't handle it already.
Also I'm not sure the gog minimum system requirements are correct on this they list 1ghz when most other sites will list 2 minimum.
Like you say the game is quite shiny these are the specs for it found on most other sites.
2.0GHz Pentium III or AMD Athlon (3.4GHz Pentium IV or Athlon recommended)
256MB RAM (512MB recommended)
128MB ATI 9000 or GeForce3 or higher (except GeForce4 MX) (256MB GeForce FX 5600 or higher or ATI Radeon 9600 or higher recommended)
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Ralackk: I'm not sure if this will help but it won't hurt to try it.
[url=]http://www.3dfxzone.it/dir/tools/3d_analyze/index.php[/url]
This emulator program helps significantly, thanks... Now I just need to figure out how to optimize IT. The 3DAnalyzer has a lot of functions, but I'm not sure what most of them do, and where the manual isn't vague it's written in a foreign language.
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Prator: This emulator program helps significantly, thanks... Now I just need to figure out how to optimize IT. The 3DAnalyzer has a lot of functions, but I'm not sure what most of them do, and where the manual isn't vague it's written in a foreign language.

If you can't figure it out, I can take a look at it as well, maybe work some of it out between us. Never used it before myself though as I've never had anything that didn't handle hardware tnl.
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Ralackk: If you can't figure it out, I can take a look at it as well, maybe work some of it out between us. Never used it before myself though as I've never had anything that didn't handle hardware tnl.
Thank you, I would appreciate that. I've had some computer programming training, but I know nothing about graphics design besides what little I've learned from playing videogames.
What graphics card chipset do you have?
Mobile Intel(R) 965 Express Chipset.
Most of the graphics settings will be in the games graphics options menu. So most of the performance menu in 3d analyzer is not helpful. Your chipset also can handle Shader Model 3.0 so no need to mess with the pixel or vertex shaders.
You will want to emulate HW TnL caps which from the sounds of things you have done anyway. The rest of it I don't think applys or will be helpful.
You could try forcing small textures (32x32) but it really will make your game look like crap if it works at all.
I'm not an expert by any means on all this, just going from what I've learnt over the years.
Emulating HW TnL caps helps also (wish I knew what that meant)... The only problem now is that occasionally, the game will crash just as I begin a cutscene. When I reload, though, the cutscene plays anyway, so it's not a serious problem.
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Prator: Emulating HW TnL caps helps also (wish I knew what that meant)... The only problem now is that occasionally, the game will crash just as I begin a cutscene. When I reload, though, the cutscene plays anyway, so it's not a serious problem.

Intel intergrated graphics chips basically don't support Hardware TnL which alot of early 3d games used. The T stands for Transform and its the process in which the graphics card would calculate the 3d model and display it on your screen(in 2d) and L just stands for lighting and thats all the lighting calculations.
The 3d analyze program basically just gets your cpu to do all the calculations instead of the gpu. Not sure why its crashing now unless the cpu is having trouble keeping up with having to do these extra calculations as well.
Also a must-have tool for intel (especially mobile) chipset:
http://forum.cheatengine.org/viewtopic.php?t=456088&sid=788237ac8fdf99dcc7653a6bd0520ac3
I played Batman Asylum on a 965 and proudly to say my norm is 60+ combo with this tool (if you're more awesome than that, kudos, although I accomplished such thing with about 7fps)