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high rated
Version 1.2.7 release notes

Workouts are initially 50% more likely to improve your Attributes. The odds will drop a little faster than before the farther you get from the initial value.
Similarly, your mental Attributes will improve more often when you successfully complete a foraging mission or show good leadership.
The chance to skip a combat turn because of slow speed has been decreased. If a character has a Quickness score of 50, the chance to skip a turn and the chance to obtain an extra action are now the same (assuming full Stance, no Fatigue and Content Morale). Suboptimal Stance and levels of Fatigue will still significantly slow you down. Morale will continue to have a small effect, too.
The Phalanx had its Quickness reduced.
Fixed a minor bug that allowed users to interact with the Health bar in the main character screen. The underlying Health value was unaffected, so it was substantially harmless.
The name you choose when you generate a new legionary is saved and reused as default when you create the next one (it won’t work for currently active characters: the name is only saved when you assign it to a new character).
"Workouts are initially 50% more likely to improve your Attributes. The odds will drop a little faster than before the farther you get from the initial value."

- I rated this game a 2/5 specifically due to the incredibly low RNG on weapon & stat increases. This is a step in the right direction but I've trained from fully rested to the point of severe over-training at least 10 different times without a stat increase (and this wasy at low levels; i.e. under 50). That's not okay and will severly limit the popularity of this game. The 3.6k points needed to buy the "replay" buffs are waaay too expensive. By the time I'd reached 1.5k in points to spend at character creation, I'd already got fed up and stopped playing.

"Similarly, your mental Attributes will improve more often when you successfully complete a foraging mission or show good leadership."

- Excellent improvement. Tbh, 2-4 Guaranteed points increase would be better per successful foraging mission. There's pretty much no other way to increase these stats so foraging is super important and wholly effected by the game's terrible RNG (again, I've had multiple successful foraging missions give me nothing for my time). It's a shame you don't tie in the gambling and chess playing with charisma and intelligence stats...and open up another "game" and tie it to awareness. Honestly, foraging is pretty unfun imo and could use big changes.

"The chance to skip a combat turn because of slow speed has been decreased. If a character has a Quickness score of 50, the chance to skip a turn and the chance to obtain an extra action are now the same (assuming full Stance, no Fatigue and Content Morale). Suboptimal Stance and levels of Fatigue will still significantly slow you down. Morale will continue to have a small effect, too."

- I didn't notice this as an issue. ALL of my time was dedicated to pulling out my hair after an endless amount of horrible RNG results.

"The Phalanx had its Quickness reduced."

- What was the point of putting this in the game? Your own unit seems to be unable to replicate the phalanx, even though the Romans vastly improved upon its versatility in various ways. It's confusing to fight against it too as the attacks were renamed -- they also heal randomly...is that meant to be a thing?
- While we're on the subject of being useless, what's the point of the secondary weapons if you never get to use them? Is that something you'll be putting into the game later?

"Fixed a minor bug that allowed users to interact with the Health bar in the main character screen. The underlying Health value was unaffected, so it was substantially harmless."

- Thx and good job.

"The name you choose when you generate a new legionary is saved and reused as default when you create the next one (it won’t work for currently active characters: the name is only saved when you assign it to a new character)."

- Not sure this was necessary but thanks.

- Overall, with the reviews the game currently has (including mine) I feel highly cheated that the game was $7.99 US. Of course, I did take that risk but it doesn't dampen the sting. RNG needs to be improved dramatically. Variety of gear and cost needs to be improved. Additional campaigns really need to be in the works (for what is essentially a CYOA game) and the foraging missions need to be less RNG and much more tactical/impactful. Also, once you're a Centurion, they should stop.
high rated
Changelog for Update 1.3.1 (24 February 2020):

Changes
- There is a further indicator for Feints and Shield Attacks. It shows the overall chance of full success (that is, the combined probability to pass both the primary Skill check and the Resist check).
- When the chance to hit is extremely low, attacks will succeed only partially. The target will be Grazed instead of being Hit, and the damage will be reduced to 30% of its value. Weapon Skill values above 35 will progressively reduce this possibility. The victim's lack of Stance will also make this occurrence more rare.
- Bull's-eye shots are only possible when the chance to hit is at least 50%.
- The mechanics of how javelins can break shields has been reworked.
- First javelin throws (the text-based ones) have been revised. Direct kills are only possible if your chance to hit the enemies is good enough.
- Stance damage for successful Charge attacks reduced from 80-100 to 60-70.
- Stance damage for successful Knock attacks reduced from 64-80 to 48-56.
- Stance damage for failed Shield attacks of any kind reduced from 30-60 to 20-35.
- Stance damage for successful Shield Push attacks against the phalanx increased from 16-20 to 24-28.
- Knock attacks are a little more likely to hit.
- Min damage of all weapons increased by 3.
- Max damage of all weapons decreased by 1.
- Handiness of Gladius Hispaniensis - type V raised from 51 to 53.
- Damage protection of quilted linen cuirass increased from 7 to 8.
- Torso Cover of pectoral plate increased from 35 to 40.
- Torso Cover of back-and-breast plate increased from 50 to 57.

Fixes
- When a character with low Virtue tries to speed up his career by removing the opposition and fails miserably, the Game Over is properly handled.


Standalone installer updated (1.2.7 ⇒ 1.3.1): 25 February 2020.
I've tried with the new patch to give the game a another try but could not perceive any actual differences during combat.
The chances to actually succeed remains quite low and frustrating.

The only tactics that has a barely chance of succeeding is the normal attack on the torso.
Everything else is a 100% sure miss.

I didn't notice the additional indicator as a well.

The other problem is: being the game always the same, I can;t force myself to redo the same battles over and over again.
So if something actually DID improve, possibly I'll never notice.
high rated
Standalone installer updated (1.3.2 ⇒ 1.3.5): 26 March 2020.
high rated
Version 1.3.5
German translation. You can set the language in the main menu: the control is in the top-right corner of the screen.

15th april, Update 1.3.7
Whenever a character benefits from an automatically successful Recover action, the message will be "Succeeded! (Undisturbed)" instead of the ordinary "Succeeded!". The combat log will also contain a more detailed explanation.
Refinements to German translation.
The implementation of the Hall of Fame has been improved.
If your job in preserving the lives of your men at Ottolobus is deemed "excellent", the impact on your reward at the end of the battle is bigger.
high rated
Changelog for Update 1.3.10 (15 June 2020):

Fixes
- Fixed a bug that could prevent ambushes from triggering at the appropriate time.
- Fixed a bug that could make a fight freeze at its conclusion.
- Flori2412 kindly provided a couple of corrections to his German translation.

Changes
- The hand-to-hand fights against phalangites now last 24 rounds instead of 20.
- The difficulty of the rolls for the first three places of the elite javelin contest based on distance (part of the contests you can select shortly after your first raid in Upper Macedonia) has been reduced a little.
- Your share of the loot after the siege of New Carthage is now 120 denarii instead of 80. If you volunteered for the hazardous assault on the citadel, you get a prize worth 150 denarii instead of 100.


Standalone installer updated (1.3.7 ⇒ 1.3.10): 16 June 2020.
high rated
Changelog for Update 1.3.14 (17 September 2020):

Changes
- Added a brief description to over 40 enemy types. The description can be seen in the details screen of each enemy (and ally), below the name. It should provide more background information to players who are not familiar with the time period, and also add more depth to the encounters.
- Fights against enemies who have the terrain advantage are preceded by an alert that explains the situation and its consequences. The icon indicating this condition and your Stance circle are highlighted for a brief moment. High ground is a crucial factor in combat and it was commonly overlooked by players. This change should make it less elusive.
- When fighters enter the fray, a tip will remind you that you can click on their avatar to see detailed information about them. If you find this feature annoying, you can turn it off in the Combat options.
- Every time you adjust your Attitude, a basic tip will appear next to the slider to show whether your Attack and Defense are being affected positively or negatively. This should help new players figure out as early as possible how Attitude affects their performance, and its extreme importance in combat.
- Libyan spearmen now spawn in the second campaign with exactly the same range of possible skills they have in the first.
- If your missing Health is less than 10% of its maximum value (for example, if your current Health is 46/50), you won't lose Morale when you spend turns during the camp phase. If the missing portion is 10% or more, the behavior will be the same as before.


Standalone installer updated: 1.3.10 ⇒ 1.3.14.