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Ok, so after playing a few campaign missions, skirmish and multiplayer games I have a few things I noticed.

First of all its really a great RTS game - the C&C game that came after EA killed the franchise :)

Very cool that you used C&C character names for AI. Also cool that crates are back in the game.

What I would like to see in the game:

- for multiplayer a kind of 5-10 minutes optional no rush option would be nice - especially if new players play they are dead extremely fast cause of very cheap higher tech units - especially helicopters (probably needs a bit price rebalancing there since it enables very early mega rushes), tanks are also very similar since they enable too fast speed rushes,
- save game option for campaign mission and skirmish,
- TESLA COIL and Kirov needs to be added :)
- game still has occasional lobby sync issues even with the new patch - aka can't get into multiplayer match lobby or co-campaign match lobby and the ready button needs to be adapted that every team number or colour changes does not unselect it.
- It would be a nice option to be able to garison some buildings for protection, maybe an option to garrison a building and gain money (similar to how you could capture oil riggs in previous C&C games or banks in other game like Act of War),
- also additional mobile HQ as an option - like the one from Red Alert or option to build in allied bases/near allied buildings.
- Linux version - you probably have some of my crash reports there since I couldn't get it to run under Wine - at least for singleplayer.
- option to ping other players in multiplayer or skirmish.
- nukes need to be buffed up since they make almost no damage.
- speed settings for those who would prefer to play at more traditional C&C game speed
- walls and more defense buildings (TESLA COIL!) - especially for air defence since neither rocket or chaingun tower do much against helicopters.
- ressources should start replenishing after time - similar to tiberium in C&C.
Post edited April 24, 2016 by Matruchus
How do you feel about the general pace of the game?
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Matewis: How do you feel about the general pace of the game?
I saw you thread concerning the pace of the game... That means that unlike old Red Alerts, there isn't an option to increase/decrease game speed ? (I not crazy, there was really this option at least in Red Alert 2 ?)
Hum... I'm not very skilled concerning speedy actions (and reactions), that's why I don't like to play multiplayer. But if it's "fast". Hum... I'm not sure that's for me... Is it still fine in single player ?
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Matruchus: ...
- also additional mobile HQ as an option - like the one from Red Alert.
"additional mobile HQ" ? I was thinking it was working like the olders C&C and RA : you can't construct mobile HQ ?? How do you build new bases ?
Edit : And by the way, thanks for sharing feedback.
Post edited April 23, 2016 by Splatsch
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Matewis: How do you feel about the general pace of the game?
Hm, personally I think it can be a bit daunting when you first start to play the game but it gets easier with every match. But I don't think a lot of people will be prepared to stay long enough to learn the game and I was thinking that maybe there should be two modes in the game where you could play with the pace of original C&C. Especially for older players this would be very good. To be fair this is faster then SC2 gameplay.
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Splatsch: "additional mobile HQ" ? I was thinking it was working like the olders C&C and RA : you can't construct mobile HQ ?? How do you build new bases ?
Edit : And by the way, thanks for sharing feedback.
Well for now there is no option to build a mobile HQ so you have to do the old C&C base crawl. Aka build power plant another power plant farthest away from it and sell previous power plant. Its like in C&C 1.
Post edited April 23, 2016 by Matruchus
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Matruchus: Ok, so after playing a few campaign missions, skirmish and multiplayer games I have a few things I noticed.

First of all its really a great RTS game - the C&C game that came after EA killed the franchise :)

Very cool that you used C&C character names for AI. Also cool that crates are back in the game.

What I would like to see in the game:

- for multiplayer a kind of 5-10 minutes optional no rush option would be nice - especially if new players play they are dead extremely fast cause of very cheap higher tech units - especially helicopters (probably needs a bit price rebalancing there since it enables very early mega rushes), tanks are also very similar since they enable too fast speed rushes,
- save game option for campaign mission and skirmish,
- TESLA COIL and Kirov needs to be added :)
- game still has occasional lobby sync issues even with the new patch - aka can't get into multiplayer match lobby or co-campaign match lobby and the ready button needs to be adapted that every team number or colour changes does not unselect it.
- It would be a nice option to be able to garison some buildings for protection, maybe an option to garrison a building and gain money (similar to how you could capture oil riggs in previous C&C games or banks in other game like Act of War),
- also additional mobile HQ as an option - like the one from Red Alert or option to build in allied bases/near allied buildings.
- Linux version - you probably have some of my crash reports there since I couldn't get it to run under Wine - at least for singleplayer.
- option to ping other players in multiplayer or skirmish.
- nukes need to be buffed up since they make almost no damage.
- speed settings for those who would prefer to play at more traditional C&C game speed
- walls and more defense buildings (TESLA COIL!) - especially for air defence since neither rocket or chaingun tower do much against helicopters.
- ressources should start replenishing after time - similar to tiberium in C&C.
Lots of good ideas there. I will forward these to the Design Team. I know they're evaluating balance early next week to see if anything needs to be changed. I know there has been a lot of discussion with the HQ and the save option.

As for the multiplayer issues, we would love to dig into that more. Our networking engineer was asking me to get any specifics I could about the frequency, severity, and time of any events that are occurring so he can dig into them. Right now, we are getting a few scattered reports, but they are so infrequent that we're not sure it's a server issue or an internet hiccup.

Thanks for all of this! We love to see you guys throwing ideas our way.

-8Bit
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Matewis: How do you feel about the general pace of the game?
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Splatsch: I saw you thread concerning the pace of the game... That means that unlike old Red Alerts, there isn't an option to increase/decrease game speed ? (I not crazy, there was really this option at least in Red Alert 2 ?)
Hum... I'm not very skilled concerning speedy actions (and reactions), that's why I don't like to play multiplayer. But if it's "fast". Hum... I'm not sure that's for me... Is it still fine in single player ?
Uhm, yeah I'd say it's fine even if it is pretty fast. Well, at least it is fast if you chase the gold ranking of each mission, which for most missions seem to be : "complete all objectives in under 10 minutes". Of course in multiplayer everyone will try to play at that type of pace, and I can totally see the map being overrun by a couple hundred units within the space of just a couple of minutes in a 4 player FFA.
But for singleplayer you can definitely play the games at a more relaxed pace, and on an easier difficulty if you want. Have a look at some gameplay:
https://www.youtube.com/watch?v=vzPRJSPLAkE
^ This is a reasonable pace that you can play at.
Furthermore feedback from my side:

- first: i agree on most of the already mentioned suggestions: especially a no rush option in mp, more effective defense / walls, maybe a shelter/bunker for infantery, and so on... at the moment the defense strength is too low.
- is there a reason why a "color" change resets the "ready"-state for all players in the multiplayer lobby? It costs many time if someone changes his color and everyone has to click on the "ready" button again. Sometimes i spent more time in the lobby because of "color" changes than in the real game ^^.
- a functionality for hiding the infantery into a building would be very nice
- the nuclear rocket silo is too cheap, it should be more expensice to build a silo. In addition to that, a defense building for the rockets would be cool
- a mechanism for group management would be great
Post edited April 24, 2016 by xxwinchester1986xx
For the modern faction lacking especially as fewer have the naval battles. Proposed a naval shipyards with 3-4 unit (a transport unit, a submarine unit, anti submarine unit and maybe a cruiser as in c & c 1 bombarding the coastal defenses). Simple unit back to kept the spirit of the game all by expanding the battlefield.
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Lukin86: For the modern faction lacking especially as fewer have the naval battles. Proposed a naval shipyards with 3-4 unit (a transport unit, a submarine unit, anti submarine unit and maybe a cruiser as in c & c 1 bombarding the coastal defenses). Simple unit back to kept the spirit of the game all by expanding the battlefield.
They are already working on naval units: http://steamcommunity.com/app/427250/discussions/0/412449508288242615/#c392183857616706095
Cool. Matruchus thank you.
The systems of resource, current petroleum system is perfect, the ore fields in the Tiberium brings nothing more. As tourel tesla it is useless (it to a machine gun tourel in defense). Maybe the tourel tesla in a new faction but not in the current faction.

No. The rush is a good idea for beginners.

The construction of a VCM why not to build a 2nd base but not as the main base.

A bomber would be a plus. I verais well as a super weapon option in the airport as a nuclear missile but much less powerful.

Naval units are in preparation. I wish they would keep it simple gameplay with just 3-4 unit type (not more) as ground troops.
Post edited April 24, 2016 by Lukin86
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Lukin86: Maybe the tourel tesla in a new faction but not in the current faction.
I agree with that. l would like to see a kind of soviet faction. The current faction looks a lot like Allies in Red Alert.

Also we need airbases with planes. Loved thos Migs from Red Alert 1 :) Or Yuk 24 planes.
Post edited April 24, 2016 by Matruchus
Never mind.
Post edited April 24, 2016 by Matruchus
Played a few skirmishes with the AI and a single campaign mission. Here are my suggestions:

- mouse left-click move/attack option. For those, who prefer the classic C&C controls.
- add a playlist. Again, this useful option was available in older C&C titles.
- add more game modes. I remember playing a Red Alert 2 mod that had crates with money, units or traps appearing randomly all over the map. You could not gather resources, instead relying on your troops, sending them to find those crates.
- unit voice responses! Even the Sega Genesis version of Dune 2 had them.
- let the soldiers die in lava, drawn in rivers and slip on ice. Add more interaction with the scenery.
- victory/defeat screens have a lot of empty space. Maybe put in some cool pictures? 8-bit armies does not have much to show in terms of 2D art, aside from the main menu picture. Which also serves as a splash screen.

That's all so far. 8-bit Armies is fun to play, but the game severely lacks originality. I know, many of us C&C fans wanted the same experience we had playing the old classics, but each of the games in the series had numerous, albeit minor ideas that brought something new to the franchise, as well as the genre itself.
Post edited April 24, 2016 by BourbonC
I'll second the Linux support as well. Because of windows 10 I've been moving from linux as my secondary OS to as my primary OS. I'd rather have a natively supported version of the game.
Is there an ingame way to take screenshots? I didn't see anything. I wish that it would become a common standard. Sadly very few games seem to have it built in these days :P