Posted April 23, 2016
Ok, so after playing a few campaign missions, skirmish and multiplayer games I have a few things I noticed.
First of all its really a great RTS game - the C&C game that came after EA killed the franchise :)
Very cool that you used C&C character names for AI. Also cool that crates are back in the game.
What I would like to see in the game:
- for multiplayer a kind of 5-10 minutes optional no rush option would be nice - especially if new players play they are dead extremely fast cause of very cheap higher tech units - especially helicopters (probably needs a bit price rebalancing there since it enables very early mega rushes), tanks are also very similar since they enable too fast speed rushes,
- save game option for campaign mission and skirmish,
- TESLA COIL and Kirov needs to be added :)
- game still has occasional lobby sync issues even with the new patch - aka can't get into multiplayer match lobby or co-campaign match lobby and the ready button needs to be adapted that every team number or colour changes does not unselect it.
- It would be a nice option to be able to garison some buildings for protection, maybe an option to garrison a building and gain money (similar to how you could capture oil riggs in previous C&C games or banks in other game like Act of War),
- also additional mobile HQ as an option - like the one from Red Alert or option to build in allied bases/near allied buildings.
- Linux version - you probably have some of my crash reports there since I couldn't get it to run under Wine - at least for singleplayer.
- option to ping other players in multiplayer or skirmish.
- nukes need to be buffed up since they make almost no damage.
- speed settings for those who would prefer to play at more traditional C&C game speed
- walls and more defense buildings (TESLA COIL!) - especially for air defence since neither rocket or chaingun tower do much against helicopters.
- ressources should start replenishing after time - similar to tiberium in C&C.
First of all its really a great RTS game - the C&C game that came after EA killed the franchise :)
Very cool that you used C&C character names for AI. Also cool that crates are back in the game.
What I would like to see in the game:
- for multiplayer a kind of 5-10 minutes optional no rush option would be nice - especially if new players play they are dead extremely fast cause of very cheap higher tech units - especially helicopters (probably needs a bit price rebalancing there since it enables very early mega rushes), tanks are also very similar since they enable too fast speed rushes,
- save game option for campaign mission and skirmish,
- TESLA COIL and Kirov needs to be added :)
- game still has occasional lobby sync issues even with the new patch - aka can't get into multiplayer match lobby or co-campaign match lobby and the ready button needs to be adapted that every team number or colour changes does not unselect it.
- It would be a nice option to be able to garison some buildings for protection, maybe an option to garrison a building and gain money (similar to how you could capture oil riggs in previous C&C games or banks in other game like Act of War),
- also additional mobile HQ as an option - like the one from Red Alert or option to build in allied bases/near allied buildings.
- Linux version - you probably have some of my crash reports there since I couldn't get it to run under Wine - at least for singleplayer.
- option to ping other players in multiplayer or skirmish.
- nukes need to be buffed up since they make almost no damage.
- speed settings for those who would prefer to play at more traditional C&C game speed
- walls and more defense buildings (TESLA COIL!) - especially for air defence since neither rocket or chaingun tower do much against helicopters.
- ressources should start replenishing after time - similar to tiberium in C&C.
Post edited April 24, 2016 by Matruchus