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One thing that needs to be redone is that buildings (city buildings) can't be just destroyed by tanks driving through them. Also there needs to be a cap on unit building speed achiavable by placing more buildings of same type which would stop the one unit type spam issue since building time can get near instantanious very fast if you place enough motor pools/barracks/air control.
Post edited April 25, 2016 by Matruchus
Taking notes!

These are all ideas that are being mirrored in other forums, so there is some weight to them, to be sure. The "no rush" option is rather new however.

Our designers are reading the forums as well and may jump in.

-8Bit
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8BitArmies: Taking notes!

These are all ideas that are being mirrored in other forums, so there is some weight to them, to be sure. The "no rush" option is rather new however.

Our designers are reading the forums as well and may jump in.

-8Bit
You need to get lobby sync and other server issues fixed. Its getting impossible to play multiplayer games. 3 minutes for ready button press to be confirmed is too much. Join button does not respond in multiplayer lobby. Allmost impossible to get in to game lobbies.
Post edited April 27, 2016 by Matruchus
Hey Matruchus,

Please give it another try. Our new patch likely addresses the issue you were having with the lobbies.

-8Bit
Post edited April 29, 2016 by 8BitArmies
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8BitArmies: Hey Matruchus,

Please give it another try. Our new patch likely addresses the issue you were having with the lobbies.

-8Bit
Thanks, will try it out later today.

Any news on the Linux version?
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8BitArmies: Hey Matruchus,

Please give it another try. Our new patch likely addresses the issue you were having with the lobbies.

-8Bit
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Matruchus: Thanks, will try it out later today.

Any news on the Linux version?
No, sorry. We have reached out to a company that does ports and we haven't heard back yet...

-8Bit
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Matruchus: Thanks, will try it out later today.

Any news on the Linux version?
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8BitArmies: No, sorry. We have reached out to a company that does ports and we haven't heard back yet...

-8Bit
Forgive me for butting in but if you don't hear back from that company for whatever reason, Knockout Games offers Mac & Linux porting services :) They did the Linux versions of SOMA, Darkest Dungeon and they've always been prompt with supporting their ports (I speak from experience on this :) )

http://knockoutgames.co/
Post edited May 07, 2016 by JudasIscariot
Great game looking forward to new factions.

Nuclear missile landing time needs to be increased by 2 seconds. There is not enough time to get your army out the of way.

Nuclear missile needs to cause friendly fire damage. This will actually cause the player to think twice about nuke spamming their own base.

There should be a way to create an additional base (expansion) in this game. Adding the ability to create one more HQ would allow a player to create an additional base and make refineries closer to oil fields. This will also add depth to the game-play. As of right now this game is sorely lacking in depth. Also, there needs to be a way to create turret choke points without having to leap frog buildings across the map. Creating an expensive mobile unit that would deploy into a fixed structure would be a good idea.

More notifications for base and units being under attack. Mini map should flash. As of right now there are virtually no notifications that you are being attacked.

Right clicking on a units build portrait should auto create that unit indefinitely. A player should not be penalized for not being able to click fast enough. This would greatly simplify the game allowing players to focus on tactics.

Commandos should be added to single and multiplayer. A unit cap of 12 max commandos would add a great depth of tactical play to the game. This would allow trying to sneak in 12 commandos to an enemy base via drops.

Missile turrets should do less damage against helicopters or one of the helicopters should be resistant to missile damage.

Great game please keep up with the updates thank you very much!!!
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8BitArmies: No, sorry. We have reached out to a company that does ports and we haven't heard back yet...

-8Bit
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JudasIscariot: Forgive me for butting in but if you don't hear back from that company for whatever reason, Knockout Games offers Mac & Linux porting services :) They did the Linux versions of SOMA, Darkest Dungeon and they've always been prompt with supporting their ports (I speak from experience on this :) )

http://knockoutgames.co/
Thanks JudasIscariot. I'll forward this along internally to the correct people internally...

-8Bit
Post edited May 18, 2016 by 8BitArmies
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JudasIscariot: Forgive me for butting in but if you don't hear back from that company for whatever reason, Knockout Games offers Mac & Linux porting services :) They did the Linux versions of SOMA, Darkest Dungeon and they've always been prompt with supporting their ports (I speak from experience on this :) )

http://knockoutgames.co/
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8BitArmies: Thanks JudasIscariot. I'll forward this along internally to the correct people internally...

-8Bit
Will these people be sedated first? It sounds painful.