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high rated
Changelog for patch 0.93.636120 (added 06 March 2017):

GAME UPDATES
- Fixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
- FIDO units should now behave correctly with Attack-Move commands.
- The resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
- On the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
- Players will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.
- Ogre - Health / Shields reduced to 200/100 (was 300/100)
- Gorgon - Health / Shields increased to 230/170 (was 150/170), Build cost reduced to 360 (was 370)
- Tripod - Health increased to 280 (was 200), Build cost reduced to 230 (was 260)
Post edited March 06, 2017 by DeMignon
high rated
Changelog for Patch 0.93.638016 (added 27 March 2017):

- The Wyvern and Gremlin units were using incorrect armor types (Heavy and Light respectively). They now are using the Air armor type as intended.
- The Wraith and Gremlin unit tooltips showed a light attack when they in fact have no damaging attack - this has been fixed.
- Map Circular Logic: Three resource positions moved; the resource points near the bottom of the start position ramps are now all on the same side of the ramp.
- All infantry have had their stealth detection radius increased by 20%
- All turrets have had their stealth detection radius increased by 30%
- Rocket Copter: Range reduced to 700 (was 800)
- Artillery (Renegades): Move speed reduced to 180 (was 200)
- Sniper Infantry: Basedamage increased to 18 (was 15)
- AA Drone: Build cost increased to 80 (was 60), Build time increased to 8 (was 6)
- Arbalist: Build time reduced to 12 seconds (was 15)
- Dragon: Base damage for Anti-Air attack increased to 12 (was 8)
- Rogue: Weapon cooldown increased to 1.5 (was 1.2)
- Pikeman: Health increased to 95 (was 80), Build cost reduced to 60 (was 80)
- Aggressor: Range reduced to 700 (was 800)
- Mothership: Weapon cooldown increased to 1.0 (was 0.7)
high rated
Changelog for patch 0.93.639073 / (Windows) (added 08 April 2017):

- Fully enabled support for Spanish, Italian, Dutch, Turkish, Arabic, and Romanian languages
- Added several missing characters to each language
high rated
Changelog for patch 0.93.640656 (added 02 May 2017):

Guardians:

- Starting units changed to 1 Grenade Infantry and 2 Engineers (was 2 Grenade Infantry and 1 Engineer)
- Siege Artiller Speed reduced to 260 (as 280)
- Heavy Drone build time reduced to 18 (was 20), Will now use rockets when targeting Paladins and Warriors.
- AA Drone build cost increased to 100 (was 80)

Deathsworn:

- Starting units changes to 2 Archers and 1 Warrior (was 1 Archer and 2 Warriors)
- Dragon build cost reduced to 230 (was 250), build time reduced to 18 (was 20), base damage for Anti-Air attack increased to 15 (was 12)
- Watchtower build time increased to 20 (was 18), Health reduced to 350 (was 450)

Lightbringers:

- Treant, AoE damage reduced to 4 (was 8) - main target damage remains unchanged, health reduced to 190 (was 200)
- Ranger speed reduced to 280 (was 300), Ground-to-ground weapon range reduced to 750 (was 800), Ground-to-air weapon range reduced to 850 (was 900)
- Arrow Tower build time increased to 20 (was 18), health reduced to 350 (was 450)

Cranioids:

- Tripod health reduced to 250 (was 280)
- Blast Bug build cost increased to 300 (was 280), health reduced to 200 (was 220)
- Mothership health reduced to 180 (was 200), build cost increased to 320 (was 300)

Marines:

- HQ starting power reduced to 60 (was 100)
- Ogre health/Shields increased to 250/100 (was 200/100)
- Harpy build cost reduced to 150 (was 200)
- Manticore range increased to 850 (was 800), move speed increased to 200 (was 180)
high rated
Changelog for patch 0.93.643597 / (Windows) (added 19 June 2017):

- Added server functionality to clean up old replays after 4 months if they have not been downloaded
- Updated Master Text Mod file to match all latest new features
- Superweapon countdown timers will sometimes get stuck in a ready state, or not appear at all
- The skull and crossbones icon for defeated players doesn't always appear when a player disconnects
- Occasionally a player may untick ready just as the host has hit start which caused the game to go into an unresponsive state.
- Fixed a variety of Turkish text length problems
Post edited June 19, 2017 by DeMignon
high rated
Changelog for Patch 0.93.644824 (added 03 July 2017):

- We patched the game to handle a weird text issue on a few of the translated languages. Nothing serious.
high rated
Changelog for Patch 0.93.646099 (added 27 July 2017):

GENERAL:
- Added new armor type "Neutral" to game. This will not show up in the GUI listing since it is only used for the Regents in Assassination mode. Neutral armor removes all damage modifiers from weapons - the target will take the weapon's base damage from attacks.
- The Regent unit for all factions (used in Assassination Mode) have been updated to use Neutral Armor.
- Shortened a variety of non-English texts to fit properly within the UI

UNIT/STRUCTURE BALANCE:
- Cannon Turret (Guardians): Damage type changed to Neutral, Base damage increased to 20 (was 15), Shot speed slowed to 1.5 (was 1.0), Can now target aircraft
- Wraith (Deathsworn): The heal effect was not stacking to 3 as intended (like all other healers) - this has been fixed, Heal aura increased to 300 radius (was 250) to match skeleton conversion effect radius, Build cost reduced to 140 (was 160).
- Ballista (Lightbringers): Line of attack widened slightly; damage remains the same, but it should be easier to hit with it.
- Phoenix (Lightbringers): Base damage reduced to 14 (was 16), AoE radius of shots reduced to 30 (was 50).
strange, Galaxy is showing notifications saying that each of the 3 games have been updated, even though I already saw cannon turrets targeting air craft. What is the new update? I think Galaxy is just playing up to be honest. That's the most likely scenario.

edit: nope there's a patch out as of September 22, 2017
Post edited September 23, 2017 by jeffkiwi
high rated
Changelog for patch 0.93.649721 / (Windows) (added 22 September 2017):

- SUPERWEAPON STRUCTURES (ALL FACTIONS): Build cost reduced to 1500 (was 2000)
- DRAGON: Health reduced to 180 (was 200), The damage over time effect on the anti-air shot has been removed; base damage remains the same.
- FLOATING BRAIN: Attack range increased to 600 (was 500)
- BLAST BUG: Base damage reduced to 16 (was 18)
- OGRE: Movement speed increased to 190 (was 180)
- GREMLIN: Build cost reduced to 120 (was 160), Build time reduced to 10 (was 15)
- RESOURCE ENHANCER (MARINES): Power drain reduced to 80 (was 100)
- TECH LAB (MARINES): Power drain reduced to 130 (was 150)
- CLOAKING GENERATOR (MARINES): Power drain reduced to 130 (was 150)
- POWER PLANT (MARINES): Build cost reduced to 300 (was 350), Build time reduced to 15 (was 20)
- HEAVY DRONE: Build time increased to 20 seconds (was 18)
Post edited September 25, 2017 by DeMignon
high rated
Changelog for patch 0.93.652295 / (Windows) (added 30 October 2017):

GENERAL BALANCE CHANGES

- MARINES BARRACKS: Build cost reduced to 300 (was 400), Build time reduced to 15 (was 20)
- MARINES HEAVY FACTORY: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
- MARINES DRONE WORKS: Build cost reduced to 575 (was 700), Build time reduced to 25 (was 30)
- MARINES SHRIKE: Build cost reduced to 150 (was 180), Build time reduced to 12 (was 15)
- MARINES HARPY: Adjusted spacing of attack to make it more accurate. DPS did not change.
- GUARDIANS HEAVY DRONE: Weapons targeting has been adjusted; rockets are now only fired at air, machine gun only fires at ground. The MG weapon has been changed to NEUTRAL damage. It is now a continuous fire weapon (not volleys). This sets the DPS to a consistent 6.0 vs. all ground target types. Rocket damage and timing has not changed.
- DEATHSWORN SHAMAN: Air attack damage changed to neutral (this is mostly for data clarity since the anti-air damage was already 1-1).
- CYCLOPS: Increased AoE radius of club hit to 75 (was 50)
- RENEGADES HEAVY TANK: Anti-Air rocket base damage increased to 5 (was 4)
high rated
Changelog for Patch 0.93.653891 (added 11 November 2017):

- GUARDIANS - HEAVY DRONE: Fixed issue with Machine Gun weapon timing that was causing the DPS to be double the intended value.
- LIGHTBRINGERS - AIR ELEMENTAL: Build cost reduced to 130 (was 150), Build time reduced to 13 (was 15)
- LIGHTBRINGERS - TREANT: Health reduced to 175 (was 190)
- MARINES - OGRE: Health reduced to 230 (was 250); shield health remains the same
high rated
Changelog for Patch 0.93.660084 (added 21 March 2018):

GENERAL BUG FIXES:
- Fix for jump jet infantry being order-locked when a save then load is performed while they are mid-flight.
- Added a map validation check that looks for too many stacked structures and warns the user of such on save.
- Fix for crashing when pressing shift while the instance tab is active (in the terrain editor).
- Adding a warning message on save that displays if resource nodes are found near any start markers (can potentially break the AI by placing resource nodes around the starting points).
- Limiting playable bounds setting to 11 and above when creating a new map with the public terrain editor.
- Fixed a case of the camera constraint function oscillating between two values when the playable bounds is small in the map editor.
- Fix for replanning failing when the target area is covered by too much stuff (movement failed to reach clicked destination despite there being a path to get there).
- Optimization attempt #2 at reducing CPU load when pruning producing objects (server could run slow when a lot of units are queued up and buildings are being destroyed).
- General Save/Load fixes to handle rare cases where continuing a battle would not work properly.
- Timeout a lobby join after 10 seconds so that players don’t hang forever waiting to join.
- General bug fixes to AI to optimize performance and handle a few strategic situations better.
- Correction to allow for correct country code to be set when quickmatching.
- Various back-end improvements for performance and frame-rate.
- Improved data transmission between server and client
- Fix for soft-lock when someone disconnects before joining a multiplayer game.
- Fix for showing weapon FX under unexplored fog of war which would reveal other player’s weaponry and location of battle.
- Player names in lobby should update a little more frequently.
- Steam “Played with Users” should be updated now.
- Handled an issue where some custom maps could fail to launch in Multiplayer.
- Fix for getting disconnected when connecting to an instance if the instance takes a long time to load. For example, when downloading a custom map for the first time.
- Fix for not being able to launch a multiplayer game with everyone is assigned to a random team.
- Prevent players having blank multiplayer game names.
- Fixed three separate issues which would have manifested itself to players as a “random crash”.
- Battlecam tweaks to improve angles and identify the highest priority events.
- Fix for flickering load screen on some systems.
- Re-enabled Anti-Aliasing on ATI cards. Also, removed AA slider if AA isn’t available.
- Improved memory usage. Game optimized to use less.
avatar
HypersomniacLive: Changelog for Patch 0.93.660084 (added 21 March 2018):

GENERAL BUG FIXES:
- Fix for jump jet infantry being order-locked when a save then load is performed while they are mid-flight.
- Added a map validation check that looks for too many stacked structures and warns the user of such on save.
- Fix for crashing when pressing shift while the instance tab is active (in the terrain editor).
- Adding a warning message on save that displays if resource nodes are found near any start markers (can potentially break the AI by placing resource nodes around the starting points).
- Limiting playable bounds setting to 11 and above when creating a new map with the public terrain editor.
- Fixed a case of the camera constraint function oscillating between two values when the playable bounds is small in the map editor.
- Fix for replanning failing when the target area is covered by too much stuff (movement failed to reach clicked destination despite there being a path to get there).
- Optimization attempt #2 at reducing CPU load when pruning producing objects (server could run slow when a lot of units are queued up and buildings are being destroyed).
- General Save/Load fixes to handle rare cases where continuing a battle would not work properly.
- Timeout a lobby join after 10 seconds so that players don’t hang forever waiting to join.
- General bug fixes to AI to optimize performance and handle a few strategic situations better.
- Correction to allow for correct country code to be set when quickmatching.
- Various back-end improvements for performance and frame-rate.
- Improved data transmission between server and client
- Fix for soft-lock when someone disconnects before joining a multiplayer game.
- Fix for showing weapon FX under unexplored fog of war which would reveal other player’s weaponry and location of battle.
- Player names in lobby should update a little more frequently.
- Steam “Played with Users” should be updated now.
- Handled an issue where some custom maps could fail to launch in Multiplayer.
- Fix for getting disconnected when connecting to an instance if the instance takes a long time to load. For example, when downloading a custom map for the first time.
- Fix for not being able to launch a multiplayer game with everyone is assigned to a random team.
- Prevent players having blank multiplayer game names.
- Fixed three separate issues which would have manifested itself to players as a “random crash”.
- Battlecam tweaks to improve angles and identify the highest priority events.
- Fix for flickering load screen on some systems.
- Re-enabled Anti-Aliasing on ATI cards. Also, removed AA slider if AA isn’t available.
- Improved memory usage. Game optimized to use less.
unable to launch game since updated files released, no shortcuts, not added to start menu, thanks
high rated
avatar
scotlyn: unable to launch game since updated files released, no shortcuts, not added to start menu, thanks
Sorry, can't help; I'm not affiliated with the devs or GOG. Best to open a ticket with GOG Support.
high rated
Changelog for Patch 0.93.660409 (added 28 March 2018):

Hey everyone!
Thanks for the heads up on our March Update.

- It seems our custom map loader in the game was disabled. That issue is now fixed as of today.