Posted March 06, 2017
high rated
Changelog for patch 0.93.636120 (added 06 March 2017):
GAME UPDATES
- Fixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
- FIDO units should now behave correctly with Attack-Move commands.
- The resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
- On the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
- Players will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.
- Ogre - Health / Shields reduced to 200/100 (was 300/100)
- Gorgon - Health / Shields increased to 230/170 (was 150/170), Build cost reduced to 360 (was 370)
- Tripod - Health increased to 280 (was 200), Build cost reduced to 230 (was 260)
GAME UPDATES
- Fixed issue preventing the Dragon from using its new anti-air attack at the intended max range.
- FIDO units should now behave correctly with Attack-Move commands.
- The resource fields have been adjusted on the Shipyards map. A new resource node has been added to each base start location in the back (within easy reach of the first refinery). Two resource nodes have been removed from the center area.
- On the River Town map, two resource points added per side; one in the farm area, and one near the ramp by the opposite raised area.
- Players will now cross-spawn in quickmatch games, which means that they will spawn in at the farthest points away from each other when starting the game.
- Ogre - Health / Shields reduced to 200/100 (was 300/100)
- Gorgon - Health / Shields increased to 230/170 (was 150/170), Build cost reduced to 360 (was 370)
- Tripod - Health increased to 280 (was 200), Build cost reduced to 230 (was 260)
Post edited March 06, 2017 by DeMignon