Posted May 04, 2016
Hey gamers!
It's another patch! We have a few new features getting pushed live, including improvements to Harvesters logic, and better messaging to players about what might be happening during multiplayer games. So, if someone disconnects, we'll tell you who it is and show a countdown before they get removed from the game.
Another thing we are addressing due to player feedback is the tendency for the AI to rush players early on. It may still happen from time to time (just as if you were playing against someone else) - but it will be less frequent.
Finally, we are fixing a bug that prevented the awarding of stars in co-op missions. One of our improvements to lobby responsiveness resulted in some undesired results.
As always, thanks again for all the support. We are working on a big update for later this week we hope you'll really enjoy!
-8Bit
PATCH NOTES 05/03 @ 15:30 (PST):
NEW FEATURES:
- Implemented Lag Dialog to show players that are lagging/disconnecting
- Added error message dialog when host match request fails.
- Additional AI personalities added to Skirmish and Multiplayer which will not immediately rush the player. Personalities are chosen at random, so some AI opponents will still rush, but it will be delayed by a number of minutes at the start of the match.
GENERAL IMPROVEMENTS AND FIXES:
- Improved Harvester logic when deciding where to drop off
- Fix for co-op campaign stars not always showing up as completed - due to the responsiveness fixes for the game server improvements.
- Make sure the AI honors game settings that limit structure building (HQ, Nuke Silo)
- Variety of AI Changes for Single Player Campaign to take into account recent Balance Changes (especially requiring Radar for Rocket Copters and Stronger Artillery)
- AI will more aggressively respond to attacks on its base (even to its own detrminent, e.g. throwing units away)
- Mission 19: Leapfrog: Gold Objective: Changed from 15 minutes to 20 minutes to help compensate for the increased rocket turret damage vs. helicopters
- Adjustments to missions 8, 16, 20, 21, 22, 23, 24, and 25 due to recent balance changes.
It's another patch! We have a few new features getting pushed live, including improvements to Harvesters logic, and better messaging to players about what might be happening during multiplayer games. So, if someone disconnects, we'll tell you who it is and show a countdown before they get removed from the game.
Another thing we are addressing due to player feedback is the tendency for the AI to rush players early on. It may still happen from time to time (just as if you were playing against someone else) - but it will be less frequent.
Finally, we are fixing a bug that prevented the awarding of stars in co-op missions. One of our improvements to lobby responsiveness resulted in some undesired results.
As always, thanks again for all the support. We are working on a big update for later this week we hope you'll really enjoy!
-8Bit
PATCH NOTES 05/03 @ 15:30 (PST):
NEW FEATURES:
- Implemented Lag Dialog to show players that are lagging/disconnecting
- Added error message dialog when host match request fails.
- Additional AI personalities added to Skirmish and Multiplayer which will not immediately rush the player. Personalities are chosen at random, so some AI opponents will still rush, but it will be delayed by a number of minutes at the start of the match.
GENERAL IMPROVEMENTS AND FIXES:
- Improved Harvester logic when deciding where to drop off
- Fix for co-op campaign stars not always showing up as completed - due to the responsiveness fixes for the game server improvements.
- Make sure the AI honors game settings that limit structure building (HQ, Nuke Silo)
- Variety of AI Changes for Single Player Campaign to take into account recent Balance Changes (especially requiring Radar for Rocket Copters and Stronger Artillery)
- AI will more aggressively respond to attacks on its base (even to its own detrminent, e.g. throwing units away)
- Mission 19: Leapfrog: Gold Objective: Changed from 15 minutes to 20 minutes to help compensate for the increased rocket turret damage vs. helicopters
- Adjustments to missions 8, 16, 20, 21, 22, 23, 24, and 25 due to recent balance changes.