Posted April 30, 2016
Hey everyone!
Our patch yesterday had the unintentional side-effect of allowing players to build structures under FOW. We're fixing that in today's patch, along with a crash for save games that are loaded from a previous version of the game (when not compatible).
We also add a few more features you were asking for instead of waiting until next week. Let us know if you see any other issues.
Thanks,
-8Bit
NEW FEATURES:
• Host of multiplayer games can swap colors and starting locations between players.
• Host can lock out further changes by other players in the lobby.
• Additional mod support for player-created voice packs. (Instructions forthcoming)
• Show control group number in attached GUI near healthbar.
• Display game settings when browsing multiplayer lobbies
GENERAL IMPROVEMENTS / FIXES:
• Reapplying FOW check to building placement and having build grid visual update to match
• Fix for super weapon dialog hiding timer when user has a default factory that is producing sold/killed
• Leave lobby when multiplayer menu back button is pressed.
• Map Preview no longer hides details
• Delete old stale save games that no longer match the current protocol version to avoid crash
• Debrief screen now shows players and "N/A" for stats when the player exits skirmish immediately after loading into map and before any stats are collected.
• Hide lock option in skirmish
• Added Commando Crate to Co-op missions 1-4
• Fix for unit button state not clearing when losing the last default factory of a type
Our patch yesterday had the unintentional side-effect of allowing players to build structures under FOW. We're fixing that in today's patch, along with a crash for save games that are loaded from a previous version of the game (when not compatible).
We also add a few more features you were asking for instead of waiting until next week. Let us know if you see any other issues.
Thanks,
-8Bit
NEW FEATURES:
• Host of multiplayer games can swap colors and starting locations between players.
• Host can lock out further changes by other players in the lobby.
• Additional mod support for player-created voice packs. (Instructions forthcoming)
• Show control group number in attached GUI near healthbar.
• Display game settings when browsing multiplayer lobbies
GENERAL IMPROVEMENTS / FIXES:
• Reapplying FOW check to building placement and having build grid visual update to match
• Fix for super weapon dialog hiding timer when user has a default factory that is producing sold/killed
• Leave lobby when multiplayer menu back button is pressed.
• Map Preview no longer hides details
• Delete old stale save games that no longer match the current protocol version to avoid crash
• Debrief screen now shows players and "N/A" for stats when the player exits skirmish immediately after loading into map and before any stats are collected.
• Hide lock option in skirmish
• Added Commando Crate to Co-op missions 1-4
• Fix for unit button state not clearing when losing the last default factory of a type