Posted July 16, 2016
Hi Guys!
It's Friday, and that usually means there's another patch for 8-Bit Armies coming.
Today's update is a maintenance patch to handle some things that were reported to us over the past week. If you spot something that needs looking into - please let us know!
Many of you have asked us "What's coming next!?". We're getting close to making a big announcement soon so stay tuned and check in with us frequently. As soon as we're all ready we'll post it here first.
Thanks!
-8Bit
GENERAL IMPROVEMENTS & FIXES:
* Fixed issue preventing the AI from firing their superweapons
* Enter now always opens the chat box in team mode (except when there are no allies); shift enter always enters it in all chat mode
* Made the notification for generating default passability more clear about replacing any existing passability
* Added hints to the debrief screens (Not yet translated)
* AI Fix to harvesters not returning to harvesting resources after dodging a superweapon
* Map Editor: Integrating Map Editor textures fix when opening the map properties dialog
* Fixed issue with joined player's star count not going away if they leave the lobby after already playing a previous coop game
* Fix for teams not showing up properly in non-random case on loading screen
* Fixed a series of German translations that were incorrect in the first release
It's Friday, and that usually means there's another patch for 8-Bit Armies coming.
Today's update is a maintenance patch to handle some things that were reported to us over the past week. If you spot something that needs looking into - please let us know!
Many of you have asked us "What's coming next!?". We're getting close to making a big announcement soon so stay tuned and check in with us frequently. As soon as we're all ready we'll post it here first.
Thanks!
-8Bit
GENERAL IMPROVEMENTS & FIXES:
* Fixed issue preventing the AI from firing their superweapons
* Enter now always opens the chat box in team mode (except when there are no allies); shift enter always enters it in all chat mode
* Made the notification for generating default passability more clear about replacing any existing passability
* Added hints to the debrief screens (Not yet translated)
* AI Fix to harvesters not returning to harvesting resources after dodging a superweapon
* Map Editor: Integrating Map Editor textures fix when opening the map properties dialog
* Fixed issue with joined player's star count not going away if they leave the lobby after already playing a previous coop game
* Fix for teams not showing up properly in non-random case on loading screen
* Fixed a series of German translations that were incorrect in the first release