Tomato Adventure

Tomato Adventure (2002)

by AlphaDream, Graphic Research, iQue, Nintendo
Genres:Role-playing (RPG), Adventure
Themes:Action, Fantasy, Comedy
Game modes:Single player
Story:From AlphaDream and Graphic Research, Tomato Adventure is an RPG released only in Japan. Taking place in a kingdom with tomatoes abound, the gameplay is similar to that of the Mario & Luigi series. Tomato Adventure, in terms of gameplay mechanics, is the predecessor of the Mario & Luigi series of games, even having its engine reused in the first installment on the GameBoy Advance. Originally developed for the Game Boy Color, Tomato Adventure transitioned to its successor, the Game Boy Advance, when the latter was released. The main difference between the two versions is believed to lie in the quality of audio and graphics, although little substantial information exists on the Game Boy Color version. Tomato Adventure incorporates a number of RPG standards such as leveling up and travelling to various places to advance the plot. However, the battle system itself is substantially different than most games in the genre, as players have a more active role in how the fights turn out. During the player's turn, they can select a character's attack and then their target. From there, they must perform one of a number of different minigames which determines how successful the attack is. These range from simple button mashers to stopping a meter at a specific point. While attacks can land without reaching the optimal point, their effectiveness tends to be severed in the process. Additionally, each attack has a separate amount of usage points which dictate how many times the player can use that specific attack before needing to revitalize themselves.Show more
user avatarAdded by @creep.owo
Vote to bring this game to GOG and help preserve it.
22
Trailers and screenshots
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
Stories about this game (0)
What’s your memory of Tomato Adventure?Share your favorite moments and see what others remember about this game.
user avatar@placeholder

Make sure to follow our Guidelines when adding new Stories.

If not sure what to write:
  • What made this game unforgettable?
  • Who did you play this game with?
  • What made it fun or challenging?
  • Why do you want this game on GOG?
No stories yet! Be the first to share your memories with Tomato Adventure and inspire others.
Those games also need your vote!
Castlevania: Symphony of the Night
Castlevania: Symphony of the NightA seminal 2D metroidvania in which after the events of Castlevania: Rondo of Blood (1993), a man named Alucard arrives at Dracula's castle after it rises from the rubble, and seeks to defeat the evil contained within it once and for all by exploring, fighting its inhabitants and collecting the various weapons and abilities hidden in its depths.
Open world
Action
Horror
Open world
Action
Horror
18 644
51
The Chronicles of Riddick: Escape from Butcher Bay
The Chronicles of Riddick: Escape from Butcher BayEscape from Butcher Bay is set in the futuristic science fiction universe of the Chronicles of Riddick franchise, and is a prequel to the film Pitch Black. The game takes place inside Butcher Bay, a maximum-security prison from which no prisoner has escaped. The facility - constructed on a barren planet - contains three increasingly secure holding areas, and a subterranean mining operation.
Action
Science fiction
Stealth
Action
Science fiction
Stealth
19 213
66
Shin Megami Tensei: Persona 2 Innocent Sin
Shin Megami Tensei: Persona 2 Innocent SinOver 12 years in the making, the official localization of Innocent Sin provides patient fans with the other side of the Persona 2 arc, a dark adventure about high school students who find their reality being twisted by rumors, and who must draw on their inner strengths, their Personas, to bring back order. Taking advantage of PSP system's 16:9 aspect ratio, higher resolution display, superior audio, and increased horsepower, this remastered version of one of the pinnacles of ATLUS' flagship Shin Megami Tensei franchise delivers the game in style with a sleek new interface, new sidequests in the Climax Theater, and the player's choice of the fully remixed or original soundtrack.
4 409
2
Persona 2: Eternal Punishment
Persona 2: Eternal PunishmentPersona 2: Eternal Punishment is a role-playing video game developed by Atlus, and chronologically the third installment in the Persona series. Eternal Punishment takes place in the fictional Japanese city of Sumaru, and is a direct sequel to Persona 2: Innocent Sin. Taking place a year after Innocent Sin, the game follows reporter Maya Amamo as she investigates the Joker Curse, a malign phenomenon where people's wishes and rumors are coming true and causing chaos. During her investigations, she and others who join her gain the ability to summon Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor.
Horror
Horror
4 544
6
Monster Hunter Generations Ultimate
Monster Hunter Generations UltimateAn enhanced version of Monster Hunter Generations. It features new monsters, hunting styles, and the more challenging G-Rank quests. Game data from Monster Hunter Generations can be carried over, with a one way transfer, to Monster Hunter Generations Ultimate. Game data can also be moved between the 3DS and the Switch version of the game.
Action
Fantasy
Action
Fantasy
9 743
43
Shin Megami Tensei: Persona
Shin Megami Tensei: PersonaPersona is a philosophical game that takes place in a world close to our own. It is a departure from the typical swords and sorcery, and it delivers a tale of dreams, the purpose of life, and who we are as individuals. In Persona you have modern weapons like an Uzi and an AK-47. And instead of always fighting monsters, you are given the opportunity to talk your way through a confrontation. By talking things out, you can earn components of spells the more components you have, the more powerful your spells become.
4 631
6
Monster Hunter 4 Ultimate
Monster Hunter 4 UltimateMonster Hunter 4 Ultimate (called Monster Hunter 4G in Japan) is the newest installment in the popular Monster Hunter series, which has sold more than 28 million units worldwide to date. In Monster Hunter 4 Ultimate, players will take on the role of a hunter that joins up with a traveling caravan to explore new lands and towns along the way. This grand adventure will include hundreds of quests to take on a variety of extraordinary creatures that yield valuable resources used for weapons and equipment. Launching on Nintendo 3DS, Monster Hunter 4 Ultimate represents the biggest leap forward ever for the series with more new content and exciting features than ever before. Also, for the first time ever for the Monster Hunter series on a handheld system, players will be able to join up with friends over the internet via the Nintendo Wi-Fi Connection, as well as the previously available local wireless option.
Action
Fantasy
Sandbox
Action
Fantasy
Sandbox
10 250
80
The Dark Eye
The Dark EyeThe Dark Eye is a computer game of the horror genre, released in 1995 for the PC by the now-defunct software company Inscape. Upon its release the game attracted little attention from either critics or consumers, though it has received some attention since and, arguably, cult status. The game featured combined 3-D graphics, stop motion animation and video segments. With its unconventional interface, storyline, and characters, the game's peculiarity became its selling point. The characters are largely lifelike in appearance except for their clay-modeled faces, which are often distorted or feature grotesquely exaggerated features. This near-realism, sometimes referred to as the uncanny valley, contributed to the game's ambience of unease and anxiety. The character animation is stop-motion. Inscape did the art design of the puppets (lead artist Bruce Heavin) and had a Hollywood house actually make them. Inscape then hired two stop-motion animators and Russell Lees spent many, many hours in a hot, dark warehouse directing the animations. The working hours were from 7 am to 7 pm for about a month. They created computer-generated screenshots of the environments and shot against blue-screen, and they had a director of photography light them to match the environment. Also notable was the use of author William S. Burroughs as a voice actor: Burroughs provided not only the voice for the character of Edwin, but also voiceovers of two slide-show sequences illustrating the short story "The Masque of the Red Death" and the poem "Annabel Lee". Another story, "The Premature Burial", can be found while reading the newspaper during "The Tell-Tale Heart", and the poem "To Helen" can be read while playing the victim in "Berenice". Thomas Dolby composed the game's music. ------------------- Structurally, the game was a point-and-click adventure fueled by the macabre stories of Edgar Allan Poe. The player could experience three of the stories ("The Cask of Amontillado", "The Tell-Tale Heart", and "Berenice") from the perspectives of both murderer and victim. The game presented no choices to make, no life-or-death decisions, and no points; similar to other point-and-click adventures like Myst, the game simply waited for the player to find the next hotspot or location, at which point another video would play to advance the plot. During the portions that were direct interpretations of Poe's stories, the player was constrained to follow the actions of the stories' characters. The player could carry only one item at a time. Much of the animation in The Dark Eye consisted of QuickTime movies, either full-screen or smaller looping segments framed by a static background. -------------------------
Horror
Horror
1 975
3
Freelancer
FreelancerEight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival. Life was hard in the beginning, but over the 800 years the different colonies prospered and expanded their territories, claiming more and more systems for their own. Survival and propagation eventually led to growth and profit as each of the colonies developed specialties and fostered commerce. As the colonies grew and time passed their connections with their roots on Earth dwindled and they lost their memories of the conflicts of the past. Soon their attention was dominated by new, more immediate conflicts. Feelings of lost ancestral connection spurred anachronism in the look of the great cities, and created a somewhat distorted image of each colony's cultural heritage. In the ever-expanding outer edge of the territories, frontier lawlessness prevailed. The Houses: Each shipboard colony that left Earth carried some memory of its origins in its name. The Liberty carried Americans, The Bretonia flew from The United Kingdom and surrounding territory, The Kusari from Asia, and the Rheinland launched with Germanic cargo. As each ship settled and colonies began to expand, they knew little about each other and their advancing development. Finally, little by little, the individual colonies found each other and began to set up trade routes to link their systems for commerce and solidarity. Today, with each colony firmly rooted in its respective corner of the galaxy, the colonies rely heavily on each other for trade and industry but also compete for resources and new territories in the Border Worlds. The colonies mandate member governments in "The New Alliance" within the Sirius sector. To control conflicts, each colony has forged alliances and treaties with others as they have grown. Competition remains fierce, however. Struggles rage for supremacy in business, commerce, resources, power and control. There can be tenuous peace between colonies' political agendas, but the grabs for holdings constantly unsettle the volatile frontier.
Our Pick
Top
Science fiction
Sandbox
Our Pick
Top
Science fiction
Sandbox
77 796
546
Grand Theft Auto: San Andreas
Grand Theft Auto: San AndreasReturning after his mother's murder to the semi-fictional city of Los Santos (based on Los Angeles), Carl Johnson, a former gang banger, must take back the streets for his family and friends by gaining respect and once again gaining control over the streets. However, a story filled with crime, lies and corruption will lead him to trudge the entire state of San Andreas (based on California and Nevada) to rebuild his life.
Open world
Action
Stealth
Open world
Action
Stealth
25 468
38